diff engine/core/controller/engine.i @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 98541d3b9220
children 9d94f4676d17
line wrap: on
line diff
--- a/engine/core/controller/engine.i	Tue Oct 07 02:12:57 2008 +0000
+++ b/engine/core/controller/engine.i	Thu Oct 09 06:18:36 2008 +0000
@@ -89,6 +89,7 @@
 
 		EngineSettings& getSettings();
 		void init();
+		void destroy();
 
 		SoundManager* getSoundManager();
 		EventManager* getEventManager();