diff engine/core/controller/engine.h @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 90005975cdbb
children a9c4b895ed02
line wrap: on
line diff
--- a/engine/core/controller/engine.h	Tue Oct 07 02:12:57 2008 +0000
+++ b/engine/core/controller/engine.h	Thu Oct 09 06:18:36 2008 +0000
@@ -82,6 +82,10 @@
 		/** Initializes the engine
 		 */
 		void init();
+
+		/** Explicit destruction of engine
+		 */
+		void destroy();
 		
 		/** Initializes the continuous processing of the engine
 		 * Call this only once in your program
@@ -172,7 +176,7 @@
 		LogManager* m_logmanager;
 		GuiFont* m_defaultfont;
 		Cursor* m_cursor;
-
+		bool m_destroyed;
 		
 		EngineSettings m_settings;
 	};