Mercurial > fife-parpg
diff SConstruct @ 144:d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
* Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first.
* Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above.
* The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 09 Oct 2008 06:18:36 +0000 |
parents | 4a0efb7baf70 |
children | 2a4e53c9c01f |
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--- a/SConstruct Tue Oct 07 02:12:57 2008 +0000 +++ b/SConstruct Thu Oct 09 06:18:36 2008 +0000 @@ -70,7 +70,7 @@ configcall = '%s --libs --cflags' %binary return tryConfigCommand(context, configcall) -def checkSimpleLib(context, liblist, header = '', lang = 'c', required = 1): +def checkSimpleLib(context, liblist, header = '', lang = 'c++', required = 1): for lib in liblist: ret = checkPKG(context, lib) if ret: @@ -83,7 +83,7 @@ if len(header): ret = conf.CheckLibWithHeader(lib, header, lang) else: - ret = conf.CheckLib(lib) + ret = conf.CheckLib(lib,language=lang) if ret: # print "ret: " + ret