diff SConstruct @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 4a0efb7baf70
children 2a4e53c9c01f
line wrap: on
line diff
--- a/SConstruct	Tue Oct 07 02:12:57 2008 +0000
+++ b/SConstruct	Thu Oct 09 06:18:36 2008 +0000
@@ -70,7 +70,7 @@
 	configcall = '%s --libs --cflags' %binary
 	return tryConfigCommand(context, configcall)
 
-def checkSimpleLib(context, liblist, header = '', lang = 'c', required = 1):
+def checkSimpleLib(context, liblist, header = '', lang = 'c++', required = 1):
 	for lib in liblist:
 		ret = checkPKG(context, lib)
 		if ret:
@@ -83,7 +83,7 @@
 		if len(header):
 			ret = conf.CheckLibWithHeader(lib, header, lang)
 		else:
-			ret = conf.CheckLib(lib)
+			ret = conf.CheckLib(lib,language=lang)
 
 		if ret:
 #			print "ret: " + ret