Mercurial > fife-parpg
diff demos/rpg/scripts/quests/questmanager.py @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | |
children | 3b933753cba8 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/rpg/scripts/quests/questmanager.py Tue Jun 15 17:53:20 2010 +0000 @@ -0,0 +1,91 @@ +#!/usr/bin/env python + +# -*- coding: utf-8 -*- + +# #################################################################### +# Copyright (C) 2005-2010 by the FIFE team +# http://www.fifengine.net +# This file is part of FIFE. +# +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### +# This is the rio de hola client for FIFE. + +from fife import fife + +class QuestManager(object): + def __init__(self, gamecontroller): + self._gamecontroller = gamecontroller + + self._quests = {} + self._activequests = [] + self._completedquests = [] + + def addQuest(self, quest): + if self._quests.has_key(quest.ownerid): + if not quest in self._quests[quest.ownerid]: + self._quests[quest.ownerid].append(quest) + else: + self._quests[quest.ownerid] = [quest] + + def getQuest(self, questid): + for owner in self._quests: + for quest in self._quests[owner]: + if quest.id == questid: + return quest + + return None + + def getNextQuest(self, ownerid): + for quest in self._quests[ownerid]: + if not quest in self._activequests and not quest in self._completedquests: + return quest + + return None + + def activateQuest(self, quest): + if not quest in self._activequests: + self._activequests.append(quest) + + def completeQuest(self, quest): + if not quest in self._completedquests: + self._completedquests.append(quest) + + if quest in self._activequests: + self._activequests.remove(quest) + + def activateQuestById(self, questid): + quest = self.getQuest(questid) + if quest: + self.activateQuest(quest) + + def completeQuestById(self, questid): + quest = self.getQuest(questid) + if quest: + self.completeQuest(quest) + + def _getActiveQuests(self): + return self._activequests + + def _getCompletedQuests(self): + return self._completedquests + + def _getAllQuests(self): + return self._quests + + activequests = property(_getActiveQuests) + completedquests = property(_getCompletedQuests) + quests = property(_getAllQuests)