Mercurial > fife-parpg
diff demos/rpg/scripts/actors/player.py @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | 8fee2d2286e9 |
children | 3b933753cba8 |
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--- a/demos/rpg/scripts/actors/player.py Fri Jun 11 21:29:58 2010 +0000 +++ b/demos/rpg/scripts/actors/player.py Tue Jun 15 17:53:20 2010 +0000 @@ -44,7 +44,47 @@ super(Player, self).__init__(gamecontroller, layer, "Player", "player", playermodelname, "player", True) self._type = GameObjectTypes["PLAYER"] - self._playermodelname = playermodelname - self._actionlistener = PlayerActionListener(self._gamecontroller, self) self._actionlistener.attachActionListener() + + self._quests = [] + + def serialize(self): + lvars = super(Player, self).serialize() + + activequests = "" + + for quest in self._gamecontroller.questmanager.activequests: + if activequests == "": + activequests = quest.id + else: + activequests = activequests + "," + quest.id + + lvars['activequests'] = activequests + + completedquests = "" + + for quest in self._gamecontroller.questmanager.completedquests: + if completedquests == "": + completedquests = quest.id + else: + completedquests = completedquests + "," + quest.id + + lvars['completedquests'] = completedquests + + return lvars + + def deserialize(self, valuedict): + super(Player, self).deserialize(valuedict) + + activequests = valuedict['activequests'].split(",") + + for questid in activequests: + self._gamecontroller.questmanager.activateQuestById(questid) + print "loaded active quest: " + questid + + completedquests = valuedict['completedquests'].split(",") + + for questid in completedquests: + self._gamecontroller.questmanager.completeQuestById(questid) + print "loaded completed quest: " + questid