Mercurial > fife-parpg
diff demos/rpg/maps/level1.xml @ 543:cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 02 Jun 2010 21:43:03 +0000 |
parents | 2e739ae9a8bc |
children |
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--- a/demos/rpg/maps/level1.xml Tue Jun 01 21:38:14 2010 +0000 +++ b/demos/rpg/maps/level1.xml Wed Jun 02 21:43:03 2010 +0000 @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="ascii"?> <map id="level1" format="1.0"> <import file="../objects/ground/grass/01/object.xml"></import> - <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="ground_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> + <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="ground_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> <instances> <i o="grass:01" ns="http://www.fifengine.de/xml/rpg" x="-2.0" r="0" y="0.0" z="0.0"></i> <i r="0" x="-2.0" o="grass:01" z="0.0" y="1.0"></i> @@ -149,11 +149,11 @@ <i r="0" x="4.0" o="grass:01" z="0.0" y="8.0"></i> </instances> </layer> - <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="item_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> + <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="item_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> <instances> </instances> </layer> - <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="actor_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> + <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="actor_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> <instances> </instances> </layer>