Mercurial > fife-parpg
diff engine/core/view/renderers/gridrenderer.cpp @ 579:b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
* Improved the most renderers with setColor() function.
* Fixed the genericrenderer, is now tested whether the images are in the viewport.
* Fixed the gridrenderer, the grid is now drawn only up to the viewport.
* Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f().
* Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sat, 31 Jul 2010 17:46:19 +0000 |
parents | 16c2b3ee59ce |
children | e3140f01749d |
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--- a/engine/core/view/renderers/gridrenderer.cpp Fri Jul 30 23:48:26 2010 +0000 +++ b/engine/core/view/renderers/gridrenderer.cpp Sat Jul 31 17:46:19 2010 +0000 @@ -45,10 +45,14 @@ GridRenderer::GridRenderer(RenderBackend* renderbackend, int position): RendererBase(renderbackend, position) { setEnabled(false); + m_color.r = 0; + m_color.g = 255; + m_color.b = 0; } GridRenderer::GridRenderer(const GridRenderer& old): - RendererBase(old) { + RendererBase(old), + m_color(old.m_color) { setEnabled(false); } @@ -59,6 +63,10 @@ GridRenderer::~GridRenderer() { } + GridRenderer* GridRenderer::getInstance(IRendererContainer* cnt) { + return dynamic_cast<GridRenderer*>(cnt->getRenderer("GridRenderer")); + } + void GridRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { CellGrid* cg = layer->getCellGrid(); if (!cg) { @@ -73,67 +81,70 @@ // //1,-1,1 // //-1,-1,1 // //-1,1,1 - Point a,b,c,d; - - - ScreenPoint copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); - ScreenPoint copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); - Point coptt1(copt1.x,copt1.y); - Point coptt2(copt2.x,copt2.y); - m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); - a = coptt1; - - copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); - copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); - coptt1 = Point(copt1.x,copt1.y); - coptt2 = Point(copt2.x,copt2.y); - m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); - b = coptt1; - - copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); - copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); - coptt1 = Point(copt1.x,copt1.y); - coptt2 = Point(copt2.x,copt2.y); - m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); - c = coptt1; - - copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); - copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); - coptt1 = Point(copt1.x,copt1.y); - coptt2 = Point(copt2.x,copt2.y); - m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 20); - d = coptt1; - - m_renderbackend->drawQuad(a,b,c,d,15, 15, 200); + //We don't need the elevation box atm +// Point a,b,c,d; +// +// +// ScreenPoint copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); +// ScreenPoint copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); +// Point coptt1(copt1.x,copt1.y); +// Point coptt2(copt2.x,copt2.y); +// m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); +// a = coptt1; +// +// copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); +// copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); +// coptt1 = Point(copt1.x,copt1.y); +// coptt2 = Point(copt2.x,copt2.y); +// m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); +// b = coptt1; +// +// copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); +// copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); +// coptt1 = Point(copt1.x,copt1.y); +// coptt2 = Point(copt2.x,copt2.y); +// m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); +// c = coptt1; +// +// copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); +// copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); +// coptt1 = Point(copt1.x,copt1.y); +// coptt2 = Point(copt2.x,copt2.y); +// m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 20); +// d = coptt1; +// +// m_renderbackend->drawQuad(a,b,c,d,15, 15, 200); // // // //draw back quad - copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); - copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); - coptt1 = Point(copt1.x,copt1.y); - coptt2 = Point(copt2.x,copt2.y); - m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); - - copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); - copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); - coptt1 = Point(copt1.x,copt1.y); - coptt2 = Point(copt2.x,copt2.y); - m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); - - copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); - copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); - coptt1 = Point(copt1.x,copt1.y); - coptt2 = Point(copt2.x,copt2.y); - m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); - - copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); - copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); - coptt1 = Point(copt1.x,copt1.y); - coptt2 = Point(copt2.x,copt2.y); - m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); +// copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); +// copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); +// coptt1 = Point(copt1.x,copt1.y); +// coptt2 = Point(copt2.x,copt2.y); +// m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); +// +// copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); +// copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); +// coptt1 = Point(copt1.x,copt1.y); +// coptt2 = Point(copt2.x,copt2.y); +// m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); +// +// copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); +// copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); +// coptt1 = Point(copt1.x,copt1.y); +// coptt2 = Point(copt2.x,copt2.y); +// m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); +// +// copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); +// copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); +// coptt1 = Point(copt1.x,copt1.y); +// coptt2 = Point(copt2.x,copt2.y); +// m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); Rect cv = cam->getViewPort(); + int cvx2 = cv.x+cv.w; + int cvy2 = cv.y+cv.h; RenderList::const_iterator instance_it = instances.begin(); for (;instance_it != instances.end(); ++instance_it) { Instance* instance = (*instance_it)->instance; @@ -146,22 +157,10 @@ ++it; for (; it != vertices.end(); it++) { ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); - pt2.x = pts.x; pt2.y = pts.y; + pt2.x = pts.x; + pt2.y = pts.y; Point cpt1 = pt1; Point cpt2 = pt2; - /* FIXME: limit grid drawing to current camera view port - code below does not do it, but may act as a starting point - - int cvx2 = cv.x+cv.w; - int cvy2 = cv.y+cv.h; - - if (((pt1.x < cv.x) && (pt2.x < cv.x)) || - ((pt1.x > cvx2) && (pt2.x > cvx2)) || - ((pt1.y < cv.y) && (pt2.y < cv.y)) || - ((pt1.y > cvy2) && (pt2.y > cvy2))) { - pt1 = pt2; - continue; - } if (cpt1.x < cv.x) cpt1.x = cv.x; if (cpt2.x < cv.x) cpt2.x = cv.x; @@ -171,11 +170,21 @@ if (cpt2.x > cvx2) cpt2.x = cvx2; if (cpt1.y > cvy2) cpt1.y = cvy2; if (cpt2.y > cvy2) cpt2.y = cvy2; - */ - m_renderbackend->drawLine(cpt1, cpt2, 0, 255, 0); + + m_renderbackend->drawLine(cpt1, cpt2, m_color.r, m_color.g, m_color.b); pt1 = pt2; } - m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), 0, 255, 0); + if ((pt2.x >= cv.x) && (pt2.x <= cvx2) && (pt2.y >= cv.y) && (pt2.y <= cvy2)) { + if ((firstpt.x >= cv.x) && (firstpt.x <= cvx2) && (firstpt.y >= cv.y) && (firstpt.y <= cvy2)) { + m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), m_color.r, m_color.g, m_color.b); + } + } } } + + void GridRenderer::setColor(Uint8 r, Uint8 g, Uint8 b) { + m_color.r = r; + m_color.g = g; + m_color.b = b; + } }