Mercurial > fife-parpg
diff engine/core/video/sdl/renderbackendsdl.cpp @ 579:b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
* Improved the most renderers with setColor() function.
* Fixed the genericrenderer, is now tested whether the images are in the viewport.
* Fixed the gridrenderer, the grid is now drawn only up to the viewport.
* Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f().
* Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sat, 31 Jul 2010 17:46:19 +0000 |
parents | ad1f09d954f9 |
children | 47b49b9b0c0a |
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--- a/engine/core/video/sdl/renderbackendsdl.cpp Fri Jul 30 23:48:26 2010 +0000 +++ b/engine/core/video/sdl/renderbackendsdl.cpp Sat Jul 31 17:46:19 2010 +0000 @@ -40,6 +40,7 @@ static Logger _log(LM_VIDEO); RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) { + m_clear = true; } @@ -134,6 +135,10 @@ return new SDLImage(data, width, height); } + void RenderBackendSDL::isClearNeeded(bool clear) { + m_clear = clear; + } + bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b) { return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b); }