Mercurial > fife-parpg
diff engine/core/video/renderbackend.h @ 579:b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
* Improved the most renderers with setColor() function.
* Fixed the genericrenderer, is now tested whether the images are in the viewport.
* Fixed the gridrenderer, the grid is now drawn only up to the viewport.
* Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f().
* Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sat, 31 Jul 2010 17:46:19 +0000 |
parents | ad7969d9460b |
children | 356634098bd9 |
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--- a/engine/core/video/renderbackend.h Fri Jul 30 23:48:26 2010 +0000 +++ b/engine/core/video/renderbackend.h Sat Jul 31 17:46:19 2010 +0000 @@ -102,6 +102,8 @@ * @return The new Image. */ virtual Image* createImage(SDL_Surface* surface) = 0; + + virtual void isClearNeeded(bool clear) = 0; /** Returns a pointer to the main screen Image * @return A pointer to the main screen Image, or 0 if no mainscreen exists.