diff engine/core/video/renderbackend.cpp @ 425:ad7969d9460b

A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 20 Feb 2010 19:11:01 +0000
parents 0c6fe081ca86
children 356634098bd9
line wrap: on
line diff
--- a/engine/core/video/renderbackend.cpp	Fri Feb 12 22:00:58 2010 +0000
+++ b/engine/core/video/renderbackend.cpp	Sat Feb 20 19:11:01 2010 +0000
@@ -34,8 +34,12 @@
 	const unsigned int DEFAULT_CHUNKING_SIZE = 256;
 	const unsigned int MAX_CHUNKING_SIZE = 262144;  // pixels!
 	
-	RenderBackend::RenderBackend(): 
-		m_screen(NULL), m_isalphaoptimized(false), m_chunkingsize(DEFAULT_CHUNKING_SIZE) {
+	RenderBackend::RenderBackend(const SDL_Color& colorkey): 
+		m_screen(NULL), 
+		m_isalphaoptimized(false), 
+		m_chunkingsize(DEFAULT_CHUNKING_SIZE),
+		m_iscolorkeyenabled(false),
+		m_colorkey(colorkey) {
 	}
 
 
@@ -122,4 +126,20 @@
 	unsigned int RenderBackend::getChunkingSize() {
 		return m_chunkingsize;
 	}
+
+	void RenderBackend::setColorKeyEnabled(bool colorkeyenable) {
+		m_iscolorkeyenabled = colorkeyenable;
+	}
+
+	bool RenderBackend::isColorKeyEnabled() const {
+		return m_iscolorkeyenabled;
+	}
+
+	void RenderBackend::setColorKey(const SDL_Color& colorkey) {
+		m_colorkey = colorkey;
+	}
+
+	const SDL_Color& RenderBackend::getColorKey() const {
+		return m_colorkey;
+	}
 }