Mercurial > fife-parpg
diff engine/core/controller/engine.cpp @ 425:ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sat, 20 Feb 2010 19:11:01 +0000 |
parents | 9d94f4676d17 |
children | 356634098bd9 |
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--- a/engine/core/controller/engine.cpp Fri Feb 12 22:00:58 2010 +0000 +++ b/engine/core/controller/engine.cpp Sat Feb 20 19:11:01 2010 +0000 @@ -175,14 +175,14 @@ FL_LOG(_log, "Creating render backend"); std::string rbackend(m_settings.getRenderBackend()); if (rbackend == "SDL") { - m_renderbackend = new RenderBackendSDL(); + m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); FL_LOG(_log, "SDL Render backend created"); } else { #ifdef HAVE_OPENGL - m_renderbackend = new RenderBackendOpenGL(); + m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey()); FL_LOG(_log, "OpenGL Render backend created"); #else - m_renderbackend = new RenderBackendSDL(); + m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); // Remember the choice so we pick the right graphics class. rbackend = "SDL"; FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); @@ -190,6 +190,7 @@ } FL_LOG(_log, "Initializing render backend"); m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize()); + m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled()); m_renderbackend->init(); FL_LOG(_log, "Creating main screen");