diff engine/core/controller/engine.cpp @ 425:ad7969d9460b

A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 20 Feb 2010 19:11:01 +0000
parents 9d94f4676d17
children 356634098bd9
line wrap: on
line diff
--- a/engine/core/controller/engine.cpp	Fri Feb 12 22:00:58 2010 +0000
+++ b/engine/core/controller/engine.cpp	Sat Feb 20 19:11:01 2010 +0000
@@ -175,14 +175,14 @@
 		FL_LOG(_log, "Creating render backend");
 		std::string rbackend(m_settings.getRenderBackend());
 		if (rbackend == "SDL") {
-			m_renderbackend = new RenderBackendSDL();
+			m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
 			FL_LOG(_log, "SDL Render backend created");
 		} else {
 #ifdef HAVE_OPENGL
-			m_renderbackend = new RenderBackendOpenGL();
+			m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey());
 			FL_LOG(_log, "OpenGL Render backend created");
 #else
-			m_renderbackend = new RenderBackendSDL();
+			m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
 			// Remember  the choice so we pick the right graphics class.
 			rbackend = "SDL";
 			FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend");
@@ -190,6 +190,7 @@
 		}
 		FL_LOG(_log, "Initializing render backend");
 		m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize());
+		m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled());
 		m_renderbackend->init();
 
 		FL_LOG(_log, "Creating main screen");