Mercurial > fife-parpg
diff tools/editor/lang/help_object_edit.txt @ 599:a2024b994ca3
- re-arranged the ObjectEdit gui to avoid misunderstandings;
- the object section groups everything which allows to edit the object file
- the instance section only shows instance id and rotation
- added help button to plugin
- added plugin help text to lang/
author | chewie@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 27 Aug 2010 12:59:50 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/tools/editor/lang/help_object_edit.txt Fri Aug 27 12:59:50 2010 +0000 @@ -0,0 +1,91 @@ +Usage: +------ + +Activate the plugin and select an instance. The selected +instance will be highlighted, the plugin is set to +visible or is updated accordingly. + +MOUSEWHEEL: + - above the offset labels, it allows quick de-/ + increasing of values + - above dropdowns, it allows to change to the + next entry (and apply it, e.g. animation viewer + seamlessly plays the next selected animation) + +Object editing: +By selecting a rotation, you can alter the offset of +_this_ angle and save it to the object file. The +selected instance is just an interface to see your +changes - you can't change a single instances offset. + +Instance editing: +Instances can't be edited - you can only type in an id +which is set if it is unique. Saving your map also saves +this id to your mapfile. + +Animation editing: +ATM it is not possible to alter animations. You can +use the animation viewer to check your defined actions +though. + + Buttons: + - p = "Play" + - S = "Start" + - E = "End" + - l1 = "one frame left" + - r1 = "one frame right + +User interface: +--------------- + +The object section allows you to inspect: +- namespace of the object +- object id +- blocking flag +- static flag +- current x/y offset + +The instance section shows: +- instance id +- instance rotation + +The animation viewer shows: +- nothing, if a static instance is clicked +- all actions of an instance +- a control panel to play the animations + +The purpose of this plugin is to: + +- edit object xml files +- edit the instance id of the selected instance +- provide an animation viewer + +The main purpose is to easily change offsets and +save these changes. (extremely helpful for the +creation of tiled walls) + +Limitations: +------------ + +- only object data is saved +- instances on the map are _not_ touched +- exception is the instance id, this can be + altered via this plugin +- animations can't be edited and / or saved + +About +----- + +The Object Edit plugin was originally written +by the Zero-Projekt team and was contributed to +FIFE as an example for the editor plugin system +and to encourage other projects within the FIFE +community to also contribute their tools to +enhance the Editor for all projects + +cheers, +chewie +Zero-Projekt team + +http://en.zero-projekt.net +http://fifengine.net