Mercurial > fife-parpg
diff engine/core/video/sdl/sdlimage.cpp @ 620:853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
* Fixed the color mask definitions in fife_stdint.h
* Added the nextPow2() function to calculate the nearest (greater) power of 2
* Removed a bunch of re-definitions of RGB masks
* Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair
* Made use of the GLEnable structure when clearing the screen
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 30 Sep 2010 21:24:55 +0000 |
parents | d242e6ce6f9f |
children | f3457443c95f |
line wrap: on
line diff
--- a/engine/core/video/sdl/sdlimage.cpp Wed Sep 29 15:15:45 2010 +0000 +++ b/engine/core/video/sdl/sdlimage.cpp Thu Sep 30 21:24:55 2010 +0000 @@ -284,16 +284,9 @@ // If source surface has no alpha channel then convert it if (src->format->Amask == 0) { - Uint32 rmask, gmask, bmask, amask; - #if SDL_BYTEORDER == SDL_BIG_ENDIAN - rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; - #else - rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; - #endif - zoom_src = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, - rmask, gmask, - bmask, amask); + RMASK, GMASK, + BMASK, AMASK); SDL_BlitSurface(src, NULL, zoom_src, NULL); } else { zoom_src = src; @@ -789,18 +782,11 @@ if(m_surface) { const unsigned int swidth = getWidth(); const unsigned int sheight = getHeight(); - Uint32 rmask, gmask, bmask, amask; SDL_Surface *surface = NULL; - #if SDL_BYTEORDER == SDL_BIG_ENDIAN - rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; - #else - rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; - #endif - surface = SDL_CreateRGBSurface(SDL_SWSURFACE, swidth, sheight, 24, - rmask, gmask, bmask, 0); + RMASK, GMASK, BMASK, 0); if(surface == NULL) { return;