diff demos/shooter/scripts/ships/shipbase.py @ 483:82d44c471959

Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound. Added some sound effects.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 29 Apr 2010 16:09:56 +0000
parents 6b33d80b468b
children c4168eb47a44
line wrap: on
line diff
--- a/demos/shooter/scripts/ships/shipbase.py	Thu Apr 29 13:51:45 2010 +0000
+++ b/demos/shooter/scripts/ships/shipbase.py	Thu Apr 29 16:09:56 2010 +0000
@@ -58,6 +58,9 @@
 		
 		self._hitpoints = 0
 		self._scorevalue = 0
+		
+		self._hitclip = self._scene.soundmanager.loadSoundClip("sounds/hit.ogg")
+		self._explodclip = self._scene.soundmanager.loadSoundClip("sounds/explode.ogg")
 	
 	def _setWeapon(self, weapon):
 		self._weapon = weapon
@@ -81,10 +84,13 @@
 		self._hitpoints -= hp
 		if self._hitpoints <= 0:
 			self.destroy()
+		else:
+			self._scene.soundmanager.playClip(self._hitclip)
 		
 	def destroy(self):
 		if self._running:
 			self._instance.act('explode', self._instance.getFacingLocation())
+			self._scene.soundmanager.playClip(self._explodclip)
 			super(Ship, self).destroy()
 	
 	def _getHitPoints(self):