Mercurial > fife-parpg
diff demos/shooter/scripts/ships/enemies.py @ 483:82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Added some sound effects.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 29 Apr 2010 16:09:56 +0000 |
parents | ab28994820dd |
children | c4168eb47a44 |
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--- a/demos/shooter/scripts/ships/enemies.py Thu Apr 29 13:51:45 2010 +0000 +++ b/demos/shooter/scripts/ships/enemies.py Thu Apr 29 16:09:56 2010 +0000 @@ -211,6 +211,8 @@ self.hitpoints = 30 self.scorevalue = 1000 + self._explodclip = self._scene.soundmanager.loadSoundClip("sounds/bossexplode.ogg") + def endLevel(self): self._scene.endLevel()