Mercurial > fife-parpg
diff demos/shooter/scripts/scene.py @ 483:82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Added some sound effects.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 29 Apr 2010 16:09:56 +0000 |
parents | 1f37adc9a685 |
children | d365eb58f3d6 |
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--- a/demos/shooter/scripts/scene.py Thu Apr 29 13:51:45 2010 +0000 +++ b/demos/shooter/scripts/scene.py Thu Apr 29 16:09:56 2010 +0000 @@ -177,8 +177,9 @@ #and finally add the player to the scene self.addObjectToScene(self._player) - self._music = self._soundmanager.createSoundEmitter("music/waynesmind2.ogg") - self._music.play(True) + self._music = self._soundmanager.loadSoundClip("music/waynesmind2.ogg") + self._music.looping = True + self._soundmanager.playClip(self._music) self.startCamera() @@ -195,11 +196,11 @@ def gameOver(self): self._gameover = True - self._music.stop() + self._soundmanager.stopClip(self._music) self._world.gameOver() def endLevel(self): - self._music.stop() + self._soundmanager.stopClip(self._music) self._world.endLevel() def queueObjectForRemoval(self, obj): @@ -383,7 +384,10 @@ def _getPaused(self): return self._paused - + + def _getSoundManager(self): + return self._soundmanager + player = property(_getPlayer) keystate = property(_getKeyState) camera = property(_getCamera) @@ -391,4 +395,5 @@ model = property(_getModel) time = property(_getTime) timedelta = property(_getTimeDelta) - paused = property(_getPaused) + paused = property(_getPaused) + soundmanager = property(_getSoundManager)