Mercurial > fife-parpg
diff demos/shooter/scripts/powerups.py @ 483:82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Added some sound effects.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 29 Apr 2010 16:09:56 +0000 |
parents | ab28994820dd |
children | 0324a3533988 |
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--- a/demos/shooter/scripts/powerups.py Thu Apr 29 13:51:45 2010 +0000 +++ b/demos/shooter/scripts/powerups.py Thu Apr 29 16:09:56 2010 +0000 @@ -47,9 +47,12 @@ self._time = 1500 self._velocity.x = -0.25 self._velocity.y = 0 + + self._pickupclip = self._scene.soundmanager.loadSoundClip("sounds/pickup.ogg") def applyPowerUp(self, ship): ship.weapon = CannonSpread5(self._scene, ship, 300) + self._scene.soundmanager.playClip(self._pickupclip) self.destroy() self._scene.queueObjectForRemoval(self)