diff demos/rpg/scripts/actors/baseactor.py @ 534:65a92a2449d5

Doing some re-factoring. Minor change to the way the console commands are parsed. Added the spawn command to the help file.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 31 May 2010 17:45:04 +0000
parents d0bce896a526
children 9fbe3dce925a
line wrap: on
line diff
--- a/demos/rpg/scripts/actors/baseactor.py	Sat May 29 17:52:07 2010 +0000
+++ b/demos/rpg/scripts/actors/baseactor.py	Mon May 31 17:45:04 2010 +0000
@@ -169,110 +169,3 @@
 	nextaction = property(_getNextAction, _setNextAction)
 	gold = property(_getGold, _setGold)
 	inventory = property(_getInventory)
-
-class Quest(object):
-	def __init__(self, owner, questname, questtext):
-		self._owner = owner
-		self._name = questname
-		self._text = questtext
-		self._requireditems = []
-		self._requiredgold = 0
-		
-	def addRequiredItem(self, itemid):
-		self._requireditems.append(itemid)
-		
-	def addRequiredGold(self, goldcount):
-		self._requiredgold += goldcount
-		
-	def checkQuestCompleted(self, actor):
-		completed = False
-		
-		if self._requiredgold > 0:
-			if actor.gold >= self._requiredgold:
-				completed = True
-				
-		for item in self._requireditems:
-			if item in actor.inventory:
-				completed = True
-				
-		return completed
-	
-	def _getOwner(self):
-		return self._owner
-	
-	def _getName(self):
-		return self._name
-		
-	def _setName(self, questname):
-		self._name = questname
-		
-	def _getText(self):
-		return self._text
-		
-	def _setText(self, questtext):
-		self._text = questtext
-	
-	def _getRequiredGold(self):
-		return self._requiredgold
-	
-	def _getRequiredItems(self):
-		return self._requireditems
-	
-	owner = property(_getOwner)
-	name = property(_getName, _setName)
-	text = property(_getText, _setText)
-	requiredgold = property(_getRequiredGold)
-	requireditems = property(_getRequiredItems)
-
-class QuestGiver(Actor):
-	def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
-		self._type = GameObjectTypes["QUESTGIVER"]
-		super(QuestGiver, self).__init__(gamecontroller, instancename, instanceid, createInstance)
-	
-		self._quests = []
-		
-		self._activequest = None
-	
-	def addQuest(self, quest):
-		self._quests.append(quest)
-		
-	def offerNextQuest(self):
-		if self._activequest:
-			return
-	
-		if len(self._quests) > 0:
-			self._gamecontroller.guicontroller.showQuestDialog(self)
-		
-	def getNextQuest(self):
-		if len(self._quests) > 0:
-			return self._quests[0]
-		
-		return None
-		
-	def activateQuest(self, quest):
-		self._activequest = quest
-			
-	def completeQuest(self):
-		if self._activequest in self._quests:
-			if self._activequest.checkQuestCompleted(self._gamecontroller.scene.player):
-				self.say("That everything I need.  Thank you!")
-				self._gamecontroller.scene.player.gold = self._gamecontroller.scene.player.gold - self._activequest.requiredgold
-				
-				for itemid in self._activequest.requireditems:
-					self._gamecontroller.scene.player.removeItemFromInventory(itemid)
-					
-				self._quests.remove(self._activequest)
-				self._activequest = None
-			else:
-				self.say("Come back when you have all the items I requested!")
-		else:
-			#something went wrong
-			self._activequest = None
-	
-	def haveQuest(self):
-		return len(self._quests) > 0
-	
-	def _getActiveQuest(self):
-		return self._activequest
-		
-	activequest = property(_getActiveQuest)