diff tools/editor/scripts/gui/filemanager.py @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents
children 60621d858548
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/editor/scripts/gui/filemanager.py	Mon Jan 11 23:34:52 2010 +0000
@@ -0,0 +1,254 @@
+# -*- coding: utf-8 -*-
+
+# ####################################################################
+#  Copyright (C) 2005-2009 by the FIFE team
+#  http://www.fifengine.de
+#  This file is part of FIFE.
+#
+#  FIFE is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU Lesser General Public
+#  License as published by the Free Software Foundation; either
+#  version 2.1 of the License, or (at your option) any later version.
+#
+#  This library is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+#  Lesser General Public License for more details.
+#
+#  You should have received a copy of the GNU Lesser General Public
+#  License along with this library; if not, write to the
+#  Free Software Foundation, Inc.,
+#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+# ####################################################################
+
+import os, math, traceback, sys
+from fife import fife
+from fife.extensions import pychan
+from fife.extensions import filebrowser
+from fife.extensions import loaders, savers
+import action
+import scripts.editor
+import fife.extensions.pychan.widgets as widgets
+from fife.extensions.pychan.tools import callbackWithArguments as cbwa
+from scripts.gui.error import ErrorDialog
+from action import Action, ActionGroup
+from input import InputDialog
+from selection import SelectionDialog, ClickSelectionDialog
+from scripts.events import events
+from scripts.gui.cameradialog import CameraDialog
+from scripts.gui.layerdialog import LayerDialog
+
+class FileManager(object):
+	def __init__(self):
+		from fife import fife
+		self.editor = scripts.editor.getEditor()
+		self.engine = self.editor.getEngine()
+		self._map = None
+		self._layer = None
+		self._mapdlg = None
+		self._layerdlg = None
+		self._cameradlg = None
+		
+		self._filebrowser = None
+		self._importbrowser = None
+		self._savebrowser = None
+
+		newAction = Action(u"New map", "gui/icons/new_map.png")
+		loadAction = Action(u"Open", "gui/icons/load_map.png")
+		closeAction = Action(u"Close", "gui/icons/close_map.png")
+		saveAction = Action(u"Save", "gui/icons/save_map.png")
+		saveAsAction = Action(u"Save as", "gui/icons/save_mapas.png")
+		saveAllAction = Action(u"Save all", "gui/icons/save_allmaps.png")
+		importFileAction = Action(u"Import file", "gui/icons/import_file.png")
+		importDirAction = Action(u"Import directory", "gui/icons/import_dir.png")
+		
+		newAction.helptext = u"Create new map"
+		loadAction.helptext = u"Open existing map"
+		closeAction.helptext = u"Close map"
+		saveAction.helptext = u"Save map"
+		saveAsAction.helptext = u"Save map as"
+		saveAllAction.helptext = u"Save all opened maps"
+		importFileAction.helptext = u"Imports an object file"
+		importDirAction.helptext = u"Recursively imports all objects from a directory"
+		
+		action.activated.connect(self.showMapWizard, sender=newAction)
+		action.activated.connect(self.showLoadDialog, sender=loadAction)
+		action.activated.connect(self.closeCurrentMap, sender=closeAction)
+		action.activated.connect(self.save, sender=saveAction)
+		action.activated.connect(self.saveAs, sender=saveAsAction)
+		action.activated.connect(self.editor.saveAll, sender=saveAllAction)
+		
+		self._importFileCallback = cbwa(self.showImportDialog, self.importFile, False)
+		self._importDirCallback = cbwa(self.showImportDialog, self.importDir, True)
+		action.activated.connect(self._importFileCallback, sender=importFileAction)
+		action.activated.connect(self._importDirCallback, sender=importDirAction)
+		
+		eventlistener = self.editor.getEventListener()
+		
+		eventlistener.getKeySequenceSignal(fife.Key.N, ["ctrl"]).connect(self.showMapWizard)
+		eventlistener.getKeySequenceSignal(fife.Key.O, ["ctrl"]).connect(self.showLoadDialog)
+		eventlistener.getKeySequenceSignal(fife.Key.W, ["ctrl"]).connect(self.closeCurrentMap)
+		eventlistener.getKeySequenceSignal(fife.Key.S, ["ctrl"]).connect(self.save)
+		eventlistener.getKeySequenceSignal(fife.Key.S, ["ctrl", "shift"]).connect(self.editor.saveAll)
+		
+		fileGroup = ActionGroup()
+		fileGroup.addAction(newAction)
+		fileGroup.addAction(loadAction)
+		fileGroup.addSeparator()
+		fileGroup.addAction(closeAction)
+		fileGroup.addSeparator()
+		fileGroup.addAction(saveAction)
+		fileGroup.addAction(saveAsAction)
+		fileGroup.addAction(saveAllAction)
+		fileGroup.addSeparator()
+		fileGroup.addAction(importFileAction)
+		fileGroup.addAction(importDirAction)
+		
+		self.editor.getToolBar().insertAction(fileGroup, 0)
+		self.editor.getToolBar().insertSeparator(None, 1)
+		self.editor._file_menu.insertAction(fileGroup, 0)
+		self.editor._file_menu.insertSeparator(None, 1)
+		
+	def closeCurrentMap(self):
+		mapview = self.editor.getActiveMapView()
+		if mapview is None:
+			print "No map to close"
+			return
+			
+		mapview.close()
+
+	def showLoadDialog(self):
+		if self._filebrowser is None:
+			self._filebrowser = filebrowser.FileBrowser(self.engine, self.loadFile, extensions = loaders.fileExtensions)
+		self._filebrowser.showBrowser()
+		
+	def showSaveDialog(self):
+		if self._savebrowser is None:
+			self._savebrowser = filebrowser.FileBrowser(self.engine, self.saveFile, savefile=True, extensions = loaders.fileExtensions)
+		self._savebrowser.showBrowser()
+		
+	def showImportDialog(self, callback, selectdir):
+		if self._importbrowser is None:
+			self._importbrowser = filebrowser.FileBrowser(self.engine, callback, extensions = loaders.fileExtensions)
+		self._importbrowser.fileSelected = callback
+		self._importbrowser.selectdir = selectdir
+		self._importbrowser.showBrowser()
+
+	def saveFile(self, path, filename):
+		mapview = self.editor.getActiveMapView()
+		if mapview is None:
+			print "No map is open"
+			return
+			
+		fname = '/'.join([path, filename])
+		mapview.saveAs(fname)
+		
+	def saveAs(self):
+		mapview = self.editor.getActiveMapView()
+		if mapview is None:
+			print "No map is open"
+			return
+		self.showSaveDialog()
+		
+	def loadFile(self, path, filename):
+		self.editor.openFile('/'.join([path, filename]))
+		
+	def showMapWizard(self):
+		if self._cameradlg:
+			self._cameradlg._widget.show()
+		elif self._layerdlg:
+			self._layerdlg._widget.show()
+		elif self._mapdlg:
+			self._mapdlg._widget.show()
+		else:
+			self._newMap()
+
+	def _newMap(self):
+		self._mapdlg = InputDialog(u'Enter a map name:', self._newLayer, self._clean)
+		
+	def _newLayer(self, mapId):
+		if mapId == '':
+			print "Please enter a map ID"
+			return self._newMap()
+			
+		self._map = self.engine.getModel().createMap(str(mapId))
+		self._layerdlg = LayerDialog(self.engine, self._map, self._newCamera, self._clean)
+		
+	def _newCamera(self, layer):
+		self._layer = layer
+		
+		self._cameradlg = CameraDialog(self.engine, self._addMap, self._clean, self._map, self._layer)
+		
+	def _addMap(self):
+		self.editor.newMapView(self._map)
+		self._clean()
+		
+	def _clean(self):
+		self._mapdlg = None
+		self._layerdlg = None
+		self._cameradlg = None
+		self._map = None
+		self._layer = None
+
+	def save(self):
+		curname = None
+		mapview = self.editor.getActiveMapView()
+		if mapview is None:
+			print "No map is open"
+			return
+		
+		try:
+			curname = mapview.getMap().getResourceLocation().getFilename()
+		except RuntimeError:
+			self.showSaveDialog()
+			return
+		
+		mapview.save()
+		
+	def importFile(self, path, filename):
+		file = os.path.normpath(os.path.join(path, filename))
+		# FIXME: This is necassary for the files to be loaded properly.
+		#		 The loader should be fixed to support native (windows)
+		#		 path separators.
+		file = file.replace('\\', '/') 
+		
+		try:
+			if os.path.isfile(file):
+				loaders.loadImportFile(file, self.engine)
+			else:
+				raise file+ " is not a file!"
+		except:
+			traceback.print_exc(sys.exc_info()[1])
+			errormsg = u"Importing file failed:\n"
+			errormsg += u"File: "+unicode(file)+u"\n"
+			errormsg += u"Error: "+unicode(sys.exc_info()[1])
+			ErrorDialog(errormsg)
+			return None
+		
+		events.onObjectsImported.send(sender=self)
+			
+	def importDir(self, path, filename=""):
+		if os.path.isdir(os.path.join(path, filename)):
+			path = os.path.join(path, filename)
+			path = os.path.normpath(path)
+		
+		# FIXME: This is necassary for the files to be loaded properly.
+		#		 The loader should be fixed to support native (windows)
+		#		 path separators.
+		path = path.replace('\\', '/') 
+		
+		try:
+			if os.path.isdir(path):
+				loaders.loadImportDirRec(path, self.engine)
+			else:
+				raise file+ " is not a directory!"
+		except:
+			traceback.print_exc(sys.exc_info()[1])
+			errormsg = u"Importing directory failed:\n"
+			errormsg += u"File: "+unicode(file)+u"\n"
+			errormsg += u"Error: "+unicode(sys.exc_info()[1])
+			ErrorDialog(errormsg)
+			return None
+			
+		events.onObjectsImported.send(sender=self)
+