Mercurial > fife-parpg
diff ext/guichan-0.8.2/src/openlayer/openlayerinput.cpp @ 378:64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 11 Jan 2010 23:34:52 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ext/guichan-0.8.2/src/openlayer/openlayerinput.cpp Mon Jan 11 23:34:52 2010 +0000 @@ -0,0 +1,470 @@ +/* _______ __ __ __ ______ __ __ _______ __ __ + * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ + * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / + * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / + * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / + * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / + * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ + * + * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson + * + * + * Per Larsson a.k.a finalman + * Olof Naessén a.k.a jansem/yakslem + * + * Visit: http://guichan.sourceforge.net + * + * License: (BSD) + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * 3. Neither the name of Guichan nor the names of its contributors may + * be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED + * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +/* + * For comments regarding functions please see the header file. + */ + +#include "guichan/openlayer/openlayerinput.hpp" + +#include <allegro.h> + +#include "guichan/exception.hpp" + +namespace gcn +{ + OpenLayerInput::OpenLayerInput() + { + mMouseButton1 = mMouseButton2 = mMouseButton3 = false; + mLastMouseZ = 0; + mLastMouseX = 0; + mLastMouseY = 0; + } + + bool OpenLayerInput::isKeyQueueEmpty() + { + return mKeyQueue.empty(); + } + + KeyInput OpenLayerInput::dequeueKeyInput() + { + if (isKeyQueueEmpty()) + { + throw GCN_EXCEPTION("Key queue is empty."); + } + + KeyInput ki = mKeyQueue.front(); + mKeyQueue.pop(); + + return ki; + } + + bool OpenLayerInput::isMouseQueueEmpty() + { + return mMouseQueue.empty(); + } + + MouseInput OpenLayerInput::dequeueMouseInput() + { + if (isMouseQueueEmpty()) + { + throw GCN_EXCEPTION("Mouse queue is empty."); + } + + MouseInput mi = mMouseQueue.front(); + mMouseQueue.pop(); + + return mi; + } + + void OpenLayerInput::_pollInput() + { + pollMouseInput(); + pollKeyInput(); + } + + void OpenLayerInput::pollMouseInput() + { + if (mouse_needs_poll()) + { + poll_mouse(); + } + const int mouseX = mouse_x; + const int mouseY = mouse_y; + const int mouseZ = mouse_z; + const bool mouseB1 = (mouse_b & 1) != 0; + const bool mouseB2 = (mouse_b & 2) != 0; + const bool mouseB3 = (mouse_b & 4) != 0; + const int mouseTimeStamp = clock() / (CLOCKS_PER_SEC/1000.0); + + // Check mouse movement + if (mouseX != mLastMouseX || mouseY != mLastMouseY) + { + mMouseQueue.push(MouseInput(MouseInput::EMPTY, + MouseInput::MOVED, + mouseX, + mouseY, + mouseTimeStamp)); + mLastMouseX = mouseX; + mLastMouseY = mouseY; + } + + // Check mouse Wheel + while (mLastMouseZ < mouseZ) + { + mMouseQueue.push(MouseInput(MouseInput::EMPTY, + MouseInput::WHEEL_MOVED_UP, + mouseX, + mouseY, + mouseTimeStamp)); + mLastMouseZ++; + } + + while (mLastMouseZ > mouseZ) + { + mMouseQueue.push(MouseInput(MouseInput::EMPTY, + MouseInput::WHEEL_MOVED_DOWN, + mouseX, + mouseY, + mouseTimeStamp)); + mLastMouseZ--; + } + + // Check mouse buttons + if (!mMouseButton1 && mouseB1) + { + mMouseQueue.push(MouseInput(MouseInput::LEFT, + MouseInput::PRESSED, + mouseX, + mouseY, + mouseTimeStamp)); + } + + if (mMouseButton1 && !mouseB1) + { + mMouseQueue.push(MouseInput(MouseInput::LEFT, + MouseInput::RELEASED, + mouseX, + mouseY, + mouseTimeStamp)); + } + + + if (!mMouseButton2 && mouseB2) + { + mMouseQueue.push(MouseInput(MouseInput::RIGHT, + MouseInput::PRESSED, + mouseX, + mouseY, + mouseTimeStamp)); + } + + if (mMouseButton2 && !mouseB2) + { + mMouseQueue.push(MouseInput(MouseInput::RIGHT, + MouseInput::RELEASED, + mouseX, + mouseY, + mouseTimeStamp)); + } + + + if (!mMouseButton3 && mouseB3) + { + mMouseQueue.push(MouseInput(MouseInput::MIDDLE, + MouseInput::PRESSED, + mouseX, + mouseY, + mouseTimeStamp)); + } + + if (mMouseButton3 && !mouseB3) + { + mMouseQueue.push(MouseInput(MouseInput::MIDDLE, + MouseInput::RELEASED, + mouseX, + mouseY, + mouseTimeStamp)); + } + + mMouseButton1 = mouseB1; + mMouseButton2 = mouseB2; + mMouseButton3 = mouseB3; + } + + void OpenLayerInput::pollKeyInput() + { + int unicode, scancode; + + if (keyboard_needs_poll()) + { + poll_keyboard(); + } + + while (keypressed()) + { + unicode = ureadkey(&scancode); + Key keyObj = convertToKey(scancode, unicode); + + KeyInput keyInput(keyObj, KeyInput::PRESSED); + + keyInput.setNumericPad(isNumericPad(scancode)); + keyInput.setShiftPressed( (key_shifts & KB_SHIFT_FLAG) != 0 ); + keyInput.setAltPressed( (key_shifts & KB_ALT_FLAG) != 0 ); + keyInput.setControlPressed( (key_shifts & KB_CTRL_FLAG) != 0 ); +#ifdef KB_COMMAND_FLAG + keyInput.setMetaPressed( (key_shifts & (KB_COMMAND_FLAG | KB_LWIN_FLAG | KB_RWIN_FLAG) ) != 0 ); +#else + keyInput.setMetaPressed( (key_shifts & (KB_LWIN_FLAG | KB_RWIN_FLAG) ) != 0 ); +#endif + + + mKeyQueue.push(keyInput); + + mPressedKeys[scancode] = keyInput; + } + + // Check for released keys + std::map<int, KeyInput>::iterator iter, tempIter; + for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ) + { + if (!key[iter->first]) + { + KeyInput keyInput(iter->second.getKey(), KeyInput::RELEASED); + keyInput.setNumericPad(iter->second.isNumericPad()); + keyInput.setShiftPressed(iter->second.isShiftPressed()); + keyInput.setAltPressed(iter->second.isAltPressed()); + keyInput.setControlPressed(iter->second.isControlPressed()); + + mKeyQueue.push(keyInput); + + tempIter = iter; + iter++; + mPressedKeys.erase(tempIter); + } + else + { + iter++; + } + } + } + + Key OpenLayerInput::convertToKey(int scancode, int unicode) + { + int keysym; + bool pad = false; + + switch(scancode) + { + case KEY_ESC: + keysym = Key::ESCAPE; + break; + + case KEY_ALT: + keysym = Key::LEFT_ALT; + break; + + case KEY_ALTGR: + keysym = Key::RIGHT_ALT; + break; + + case KEY_LSHIFT: + keysym = Key::LEFT_SHIFT; + break; + + case KEY_RSHIFT: + keysym = Key::RIGHT_SHIFT; + break; + + case KEY_LCONTROL: + keysym = Key::LEFT_CONTROL; + break; + + case KEY_RCONTROL: + keysym = Key::RIGHT_CONTROL; + break; + + case KEY_LWIN: + keysym = Key::LEFT_META; + break; + + case KEY_RWIN: + keysym = Key::RIGHT_META; + break; + + case KEY_INSERT: + keysym = Key::INSERT; + break; + + case KEY_HOME: + keysym = Key::HOME; + break; + + case KEY_PGUP: + keysym = Key::PAGE_UP; + break; + + case KEY_PGDN: + keysym = Key::PAGE_DOWN; + break; + + case KEY_DEL: + keysym = Key::DELETE; + break; + + case KEY_DEL_PAD: + keysym = Key::DELETE; + pad = true; + break; + + case KEY_END: + keysym = Key::END; + break; + + case KEY_CAPSLOCK: + keysym = Key::CAPS_LOCK; + break; + + case KEY_BACKSPACE: + keysym = Key::BACKSPACE; + break; + + case KEY_F1: + keysym = Key::F1; + break; + + case KEY_F2: + keysym = Key::F2; + break; + + case KEY_F3: + keysym = Key::F3; + break; + + case KEY_F4: + keysym = Key::F4; + break; + + case KEY_F5: + keysym = Key::F5; + break; + + case KEY_F6: + keysym = Key::F6; + break; + + case KEY_F7: + keysym = Key::F7; + break; + + case KEY_F8: + keysym = Key::F8; + break; + + case KEY_F9: + keysym = Key::F9; + break; + + case KEY_F10: + keysym = Key::F10; + break; + + case KEY_F11: + keysym = Key::F11; + break; + + case KEY_F12: + keysym = Key::F12; + break; + + case KEY_PRTSCR: + keysym = Key::PRINT_SCREEN; + break; + + case KEY_PAUSE: + keysym = Key::PAUSE; + break; + + case KEY_SCRLOCK: + keysym = Key::SCROLL_LOCK; + break; + + case KEY_NUMLOCK: + keysym = Key::NUM_LOCK; + break; + + case KEY_LEFT: + keysym = Key::LEFT; + break; + + case KEY_RIGHT: + keysym = Key::RIGHT; + break; + + case KEY_UP: + keysym = Key::UP; + break; + + case KEY_DOWN: + keysym = Key::DOWN; + break; + + case KEY_ENTER_PAD: + pad = true; + case KEY_ENTER: + keysym = Key::ENTER; + break; + default: + keysym = unicode; + } + + Key k = Key(keysym); + + return k; + + //Now, THAT was fun to code! =D =D =D + } + + bool OpenLayerInput::isNumericPad(int scancode) + { + switch (scancode) + { + case KEY_0_PAD: + case KEY_1_PAD: + case KEY_2_PAD: + case KEY_3_PAD: + case KEY_4_PAD: + case KEY_5_PAD: + case KEY_6_PAD: + case KEY_7_PAD: + case KEY_8_PAD: + case KEY_9_PAD: + case KEY_SLASH_PAD: + case KEY_MINUS_PAD: + case KEY_PLUS_PAD: + return true; + default: + return false; + } + } +}