diff ext/guichan-0.8.2/src/hge/hgegraphics.cpp @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ext/guichan-0.8.2/src/hge/hgegraphics.cpp	Mon Jan 11 23:34:52 2010 +0000
@@ -0,0 +1,343 @@
+/*      _______   __   __   __   ______   __   __   _______   __   __
+ *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
+ *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
+ *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
+ *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
+ * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
+ * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
+ *
+ * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
+ *
+ *
+ * Per Larsson a.k.a finalman
+ * Olof Naessén a.k.a jansem/yakslem
+ *
+ * Visit: http://guichan.sourceforge.net
+ *
+ * License: (BSD)
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in
+ *    the documentation and/or other materials provided with the
+ *    distribution.
+ * 3. Neither the name of Guichan nor the names of its contributors may
+ *    be used to endorse or promote products derived from this software
+ *    without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * For comments regarding functions please see the header file.
+ */
+
+#include "guichan/hge/hgegraphics.hpp"
+
+#include "guichan/cliprectangle.hpp"
+#include "guichan/exception.hpp"
+#include "guichan/rectangle.hpp"
+#include "guichan/hge/hgeimage.hpp"
+
+namespace gcn
+{
+    HGE *HGEGraphics::mHGE = NULL;
+
+    HGEGraphics::HGEGraphics()
+        :mClipNull(false)
+    {
+        mHGE = hgeCreate(HGE_VERSION);
+
+        mHardwareColor = 0;
+    }
+
+    HGEGraphics::~HGEGraphics()
+    {
+        mHGE->Release();
+    }
+
+    void HGEGraphics::_beginDraw()
+    {
+        pushClipArea(Rectangle(0, 
+                               0,
+                               mHGE->System_GetState(HGE_SCREENWIDTH), 
+                               mHGE->System_GetState(HGE_SCREENHEIGHT)));
+    }
+
+    void HGEGraphics::_endDraw()
+    {
+        // pop the clip area pushed in _beginDraw
+        popClipArea();
+    }
+
+    bool HGEGraphics::pushClipArea(Rectangle area)
+    {
+        bool result = Graphics::pushClipArea(area);
+
+        const ClipRectangle top = mClipStack.top();
+
+        // HGE won't let you set clip areas
+        // that have zero width or height
+        // so we have to check for that.
+        if (top.width == 0 || top.height == 0)
+        {
+            mClipNull = true;
+        }
+        else
+        {
+            mClipNull = false;
+            mHGE->Gfx_SetTransform(top.xOffset,
+                                   top.yOffset);
+            mHGE->Gfx_SetClipping(top.x, 
+                                  top.y, 
+                                  top.width, 
+                                  top.height);
+        }
+        return result;
+    }
+
+    void HGEGraphics::popClipArea()
+    {
+        Graphics::popClipArea();
+
+        if (mClipStack.empty())
+        {
+            mHGE->Gfx_SetClipping();
+
+            return;
+        }
+        else
+        {
+            const ClipRectangle top = mClipStack.top();
+
+            // HGE won't let you set clip areas
+            //that have zero width or height
+            // so we have to check for that.
+            if (top.width == 0 || top.height == 0)
+            {
+                mClipNull = true;
+            }
+            else
+            {
+                mClipNull = false;
+                mHGE->Gfx_SetTransform(top.xOffset,
+                                       top.yOffset);
+                mHGE->Gfx_SetClipping(top.x, 
+                                      top.y, 
+                                      top.width, 
+                                      top.height);
+            }
+        }
+    }
+
+    void HGEGraphics::drawImage(const Image *image, 
+                                int srcX, 
+                                int srcY, 
+                                int dstX, 
+                                int dstY, 
+                                int width, 
+                                int height)
+    {
+        if (mClipNull)
+        {
+            return;
+        }
+
+        const HGEImage *hgeImage = static_cast<const HGEImage*>(image);
+
+        if (hgeImage == NULL)
+        {
+            throw GCN_EXCEPTION("Trying to draw an image of unknown format, must be an HGEImage.");
+        }
+
+        ClipRectangle const top = mClipStack.top();
+
+        dstX += top.xOffset;
+        dstY += top.yOffset;
+
+        hgeImage->getSprite()->SetTextureRect(srcX, srcY, width, height);
+        hgeImage->getSprite()->Render(dstX, dstY);
+    }
+
+    void HGEGraphics::drawImage(const Image *image, int dstX, int dstY)
+    {
+        if (mClipNull)
+        {
+            return;
+        }
+       
+        drawImage(image, 0, 0, dstX, dstY, image->getWidth(), image->getHeight());
+    }
+
+    void HGEGraphics::drawPoint(int x, int y)
+    {
+        if (mClipNull)
+        {
+            return;
+        }
+
+        ClipRectangle const top = mClipStack.top();
+
+        x += top.xOffset;
+        y += top.yOffset;
+
+        mHGE->Gfx_RenderLine(x, y, x + 1, y, mHardwareColor);
+    }
+
+    void HGEGraphics::drawLine(int x1, int y1, int x2, int y2)
+    {
+        if (mClipNull)
+        {
+            return;
+        }
+
+        // As HGE omits the last pixel we need to adjust the coordinates
+        // before drawing the line. If it's a vertical or horizontal line
+        // all we have to do is add the omitted pixel.
+        if (y1 == y2 || x1 == x2)
+        {
+            x2++;
+            y2++;
+        }
+        // If it's not a vertical or horizontal line it gets a little bit
+        // trickier.
+        else 
+        {
+            // If y2 is greater than y1 then we know y2 will be omitted as
+            // it will be a part of the last pixel coordinate.
+            if (y2 > y1)
+            {
+                y2++;
+            }
+            // Else will y1 be omitted.
+            else
+            {
+                y1++;
+            }
+            // The same thing applies for the x coordinates. If x2 is greater 
+            // than x1 then we know x2 will be omitted as it will be a part of
+            // the last pixel coordinate.
+            if (x2 > x1)
+            {
+                x2++;
+            }
+            // Else will x1 be omitted.
+            else
+            {
+                x1++;
+            }
+        }
+       
+        ClipRectangle const top = mClipStack.top();
+
+        x1 += top.xOffset;
+        y1 += top.yOffset;
+        x2 += top.xOffset;
+        y2 += top.yOffset;
+
+        mHGE->Gfx_RenderLine(x1, y1, x2, y2, mHardwareColor);
+    }
+
+    void HGEGraphics::drawRectangle(const Rectangle &rectangle)
+    {
+        if (mClipNull)
+        {
+            return;
+        }
+
+        int x1 = rectangle.x;
+        int y1 = rectangle.y;
+        int x2 = rectangle.x + rectangle.width;
+        int y2 = rectangle.y + rectangle.height;
+
+        ClipRectangle const top = mClipStack.top();
+
+        x1 += top.xOffset;
+        y1 += top.yOffset;
+        x2 += top.xOffset;
+        y2 += top.yOffset;
+     
+        mHGE->Gfx_RenderLine(x1, y1 + 1, x2, y1, mHardwareColor);
+        mHGE->Gfx_RenderLine(x2, y1 + 1, x2, y2 - 1, mHardwareColor);
+        mHGE->Gfx_RenderLine(x2, y2, x1 + 1, y2, mHardwareColor);
+        mHGE->Gfx_RenderLine(x1 + 1, y2, x1 + 1, y1 + 1, mHardwareColor);
+    }
+
+    void HGEGraphics::fillRectangle(const Rectangle &rectangle)
+    {
+        if (mClipNull)
+        {
+            return;
+        }
+
+        // We need to compensate for the fact that HGE doesn't
+        // seem to include the the coordinate pixels when rendering
+        // a quad.
+        int x1 = rectangle.x;
+        int y1 = rectangle.y;
+        int x2 = rectangle.x + rectangle.width;
+        int y2 = rectangle.y + rectangle.height;
+
+        ClipRectangle const top = mClipStack.top();
+
+        x1 += top.xOffset;
+        y1 += top.yOffset;
+        x2 += top.xOffset;
+        y2 += top.yOffset;
+
+        hgeQuad quad;
+
+        quad.tex = NULL;
+
+        quad.v[0].x   = x1;
+        quad.v[0].y   = y1;
+        quad.v[0].col = mHardwareColor;
+
+        quad.v[1].x   = x2;
+        quad.v[1].y   = y1;
+        quad.v[1].col = mHardwareColor;
+
+        quad.v[2].x   = x2;
+        quad.v[2].y   = y2;
+        quad.v[2].col = mHardwareColor;
+
+        quad.v[3].x   = x1;
+        quad.v[3].y   = y2;
+        quad.v[3].col = mHardwareColor;
+
+        int i;
+        for (i = 0; i < 4; ++i)
+        {
+            quad.v[i].z = 0.5f;
+        }
+
+        quad.blend = BLEND_DEFAULT;
+
+        mHGE->Gfx_RenderQuad(&quad);
+    }
+
+    void HGEGraphics::setColor(const Color &color)
+    {
+        mColor = color;
+
+        mHardwareColor = ARGB(color.a, color.r, color.g, color.b);  
+    }
+
+    const Color& HGEGraphics::getColor() const
+    {
+        return  mColor;
+    }
+}