diff ext/guichan-0.8.2/include/guichan/sdl/sdlpixel.hpp @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ext/guichan-0.8.2/include/guichan/sdl/sdlpixel.hpp	Mon Jan 11 23:34:52 2010 +0000
@@ -0,0 +1,260 @@
+/*      _______   __   __   __   ______   __   __   _______   __   __
+ *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
+ *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
+ *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
+ *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
+ * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
+ * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
+ *
+ * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
+ *
+ *
+ * Per Larsson a.k.a finalman
+ * Olof Naessén a.k.a jansem/yakslem
+ *
+ * Visit: http://guichan.sourceforge.net
+ *
+ * License: (BSD)
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in
+ *    the documentation and/or other materials provided with the
+ *    distribution.
+ * 3. Neither the name of Guichan nor the names of its contributors may
+ *    be used to endorse or promote products derived from this software
+ *    without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef GCN_SDLPIXEL_HPP
+#define GCN_SDLPIXEL_HPP
+
+#include "SDL.h"
+#include "guichan/color.hpp"
+
+namespace gcn
+{
+
+    /**
+     * Checks a pixels color of an SDL_Surface.
+     *
+     * @param surface an SDL_Surface where to check for a pixel color.
+     * @param x the x coordinate on the surface.
+     * @param y the y coordinate on the surface.
+     * @return a color of a pixel.
+     */
+    inline const Color SDLgetPixel(SDL_Surface* surface, int x, int y)
+    {
+        int bpp = surface->format->BytesPerPixel;
+
+        SDL_LockSurface(surface);
+
+        Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
+
+        unsigned int color = 0;
+
+        switch(bpp)
+        {
+          case 1:
+              color = *p;
+              break;
+
+          case 2:
+              color = *(Uint16 *)p;
+              break;
+
+          case 3:
+              if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
+              {
+                  color = p[0] << 16 | p[1] << 8 | p[2];
+              }
+              else
+              {
+                  color = p[0] | p[1] << 8 | p[2] << 16;
+              }
+              break;
+
+          case 4:
+              color = *(Uint32 *)p;
+              break;
+
+        }
+
+        unsigned char r,g,b,a;
+
+        SDL_GetRGBA(color, surface->format, &r, &g, &b, &a);
+        SDL_UnlockSurface(surface);
+
+        return Color(r,g,b,a);
+    }
+
+    /**
+     * Puts a pixel on an SDL_Surface.
+     *
+     * @param x the x coordinate on the surface.
+     * @param y the y coordinate on the surface.
+     * @param color the color the pixel should be in.
+     */
+    inline void SDLputPixel(SDL_Surface* surface, int x, int y, const Color& color)
+    {
+        int bpp = surface->format->BytesPerPixel;
+
+        SDL_LockSurface(surface);
+
+        Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
+
+        Uint32 pixel = SDL_MapRGB(surface->format, color.r, color.g, color.b);
+
+        switch(bpp)
+        {
+          case 1:
+              *p = pixel;
+              break;
+
+          case 2:
+              *(Uint16 *)p = pixel;
+              break;
+
+          case 3:
+              if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
+              {
+                  p[0] = (pixel >> 16) & 0xff;
+                  p[1] = (pixel >> 8) & 0xff;
+                  p[2] = pixel & 0xff;
+              }
+              else
+              {
+                  p[0] = pixel & 0xff;
+                  p[1] = (pixel >> 8) & 0xff;
+                  p[2] = (pixel >> 16) & 0xff;
+              }
+              break;
+
+          case 4:
+              *(Uint32 *)p = pixel;
+              break;
+        }
+
+        SDL_UnlockSurface(surface);
+    }
+
+    /**
+     * Blends two 32 bit colors together.
+     *
+     * @param src the source color.
+     * @param dst the destination color.
+     * @param a alpha.
+     */
+    inline unsigned int SDLAlpha32(unsigned int src, unsigned int dst, unsigned char a)
+    {
+        unsigned int b = ((src & 0xff) * a + (dst & 0xff) * (255 - a)) >> 8;
+        unsigned int g = ((src & 0xff00) * a + (dst & 0xff00) * (255 - a)) >> 8;
+        unsigned int r = ((src & 0xff0000) * a + (dst & 0xff0000) * (255 - a)) >> 8;
+
+        return (b & 0xff) | (g & 0xff00) | (r & 0xff0000);
+    }
+
+    /**
+     * Blends two 16 bit colors together.
+     *
+     * @param src the source color.
+     * @param dst the destination color.
+     * @param a alpha.
+     */
+    inline unsigned short SDLAlpha16(unsigned short src, unsigned short dst, unsigned char a, const SDL_PixelFormat *f)
+    {
+        unsigned int b = ((src & f->Rmask) * a + (dst & f->Rmask) * (255 - a)) >> 8;
+        unsigned int g = ((src & f->Gmask) * a + (dst & f->Gmask) * (255 - a)) >> 8;
+        unsigned int r = ((src & f->Bmask) * a + (dst & f->Bmask) * (255 - a)) >> 8;
+
+        return (unsigned short)((b & f->Rmask) | (g & f->Gmask) | (r & f->Bmask));
+    }
+
+    /*
+    typedef struct{
+        SDL_Palette *palette;
+        Uint8  BitsPerPixel;
+        Uint8  BytesPerPixel;
+        Uint32 Rmask, Gmask, Bmask, Amask;
+        Uint8  Rshift, Gshift, Bshift, Ashift;
+        Uint8  Rloss, Gloss, Bloss, Aloss;
+        Uint32 colorkey;
+        Uint8  alpha;
+    } SDL_PixelFormat;
+    */
+
+    /**
+     * Puts a pixel on an SDL_Surface with alpha
+     *
+     * @param x the x coordinate on the surface.
+     * @param y the y coordinate on the surface.
+     * @param color the color the pixel should be in.
+     */
+    inline void SDLputPixelAlpha(SDL_Surface* surface, int x, int y, const Color& color)
+    {
+        int bpp = surface->format->BytesPerPixel;
+
+        SDL_LockSurface(surface);
+
+        Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
+
+        Uint32 pixel = SDL_MapRGB(surface->format, color.r, color.g, color.b);
+
+        switch(bpp)
+        {
+          case 1:
+              *p = pixel;
+              break;
+
+          case 2:
+              *(Uint16 *)p = SDLAlpha16(pixel, *(Uint32 *)p, color.a, surface->format);
+              break;
+
+          case 3:
+              if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
+              {
+                  unsigned int r = (p[0] * (255 - color.a) + color.r * color.a) >> 8;
+                  unsigned int g = (p[1] * (255 - color.a) + color.g * color.a) >> 8;
+                  unsigned int b = (p[2] * (255 - color.a) + color.b * color.a) >> 8;
+
+                  p[2] = b;
+                  p[1] = g;
+                  p[0] = r;
+              }
+              else
+              {
+                  unsigned int r = (p[2] * (255 - color.a) + color.r * color.a) >> 8;
+                  unsigned int g = (p[1] * (255 - color.a) + color.g * color.a) >> 8;
+                  unsigned int b = (p[0] * (255 - color.a) + color.b * color.a) >> 8;
+
+                  p[0] = b;
+                  p[1] = g;
+                  p[2] = r;
+              }
+              break;
+
+          case 4:
+              *(Uint32 *)p = SDLAlpha32(pixel, *(Uint32 *)p, color.a);
+              break;
+        }
+
+        SDL_UnlockSurface(surface);
+    }
+}
+
+#endif // end GCN_SDLPIXEL_HPP