Mercurial > fife-parpg
diff tools/object_editor.py @ 634:5f381fa34769
* Added the clearBackBuffer() function to the renderbackends.
* Renamed setClearScreen() to setClearBackBuffer()
* The SDL render backend now honors what was set with setClearBackBuffer()
* Documented testRenderedViewPort()
* The OpenGL backend no longer clears the screen every frame by default. testRenderedViewPort() takes care of clearing the screen for now. Note: if the user overrides the default and enables clearing of the backbuffer that it may be cleared twice in one frame (OpenGL only)!
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 06 Oct 2010 15:49:53 +0000 |
parents | 81641655bc38 |
children |