diff engine/core/view/camera.cpp @ 634:5f381fa34769

* Added the clearBackBuffer() function to the renderbackends. * Renamed setClearScreen() to setClearBackBuffer() * The SDL render backend now honors what was set with setClearBackBuffer() * Documented testRenderedViewPort() * The OpenGL backend no longer clears the screen every frame by default. testRenderedViewPort() takes care of clearing the screen for now. Note: if the user overrides the default and enables clearing of the backbuffer that it may be cleared twice in one frame (OpenGL only)!
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 06 Oct 2010 15:49:53 +0000
parents 46b95d06c8c2
children 07b1cf8e92b5
line wrap: on
line diff
--- a/engine/core/view/camera.cpp	Wed Oct 06 14:09:24 2010 +0000
+++ b/engine/core/view/camera.cpp	Wed Oct 06 15:49:53 2010 +0000
@@ -129,7 +129,7 @@
 			delete r_it->second;
 		}
 		m_renderers.clear();
-		m_renderbackend->setClearScreen(true);
+		m_renderbackend->setClearBackBuffer(true);
 		delete m_map_observer;
 	}
 
@@ -448,10 +448,9 @@
 		}
 
 		if(trec1 && trec2 && trec3 && trec4) {
-			m_renderbackend->setClearScreen(false);
 			return false;
 		}
-		m_renderbackend->setClearScreen(true);
+		m_renderbackend->clearBackBuffer();
 		return true;
 	}