diff engine/core/video/opengl/renderbackendopengl.h @ 634:5f381fa34769

* Added the clearBackBuffer() function to the renderbackends. * Renamed setClearScreen() to setClearBackBuffer() * The SDL render backend now honors what was set with setClearBackBuffer() * Documented testRenderedViewPort() * The OpenGL backend no longer clears the screen every frame by default. testRenderedViewPort() takes care of clearing the screen for now. Note: if the user overrides the default and enables clearing of the backbuffer that it may be cleared twice in one frame (OpenGL only)!
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 06 Oct 2010 15:49:53 +0000
parents 46b95d06c8c2
children 855ad500f991
line wrap: on
line diff
--- a/engine/core/video/opengl/renderbackendopengl.h	Wed Oct 06 14:09:24 2010 +0000
+++ b/engine/core/video/opengl/renderbackendopengl.h	Wed Oct 06 15:49:53 2010 +0000
@@ -45,6 +45,8 @@
 		void startFrame();
 		void endFrame();
 		void init();
+		void clearBackBuffer();
+
 		Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen, const std::string& title, const std::string& icon);
 		Image* createImage(const uint8_t* data, unsigned int width, unsigned int height);
 		Image* createImage(SDL_Surface* surface);