Mercurial > fife-parpg
diff engine/core/video/opengl/renderbackendopengl.h @ 654:5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
* Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it.
* The cursor surface is now correctly freed when exiting.
* Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode.
closes[t:315]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 21 Oct 2010 18:50:50 +0000 |
parents | 6e2151325017 |
children | e3140f01749d |
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--- a/engine/core/video/opengl/renderbackendopengl.h Fri Oct 15 18:54:34 2010 +0000 +++ b/engine/core/video/opengl/renderbackendopengl.h Thu Oct 21 18:50:50 2010 +0000 @@ -50,6 +50,7 @@ void clearBackBuffer(); Image* createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon); + Image* setScreenMode(const ScreenMode& mode); Image* createImage(const uint8_t* data, unsigned int width, unsigned int height); Image* createImage(SDL_Surface* surface); bool putPixel(int x, int y, int r, int g, int b, int a = 255);