diff engine/core/video/opengl/renderbackendopengl.h @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents 6e2151325017
children e3140f01749d
line wrap: on
line diff
--- a/engine/core/video/opengl/renderbackendopengl.h	Fri Oct 15 18:54:34 2010 +0000
+++ b/engine/core/video/opengl/renderbackendopengl.h	Thu Oct 21 18:50:50 2010 +0000
@@ -50,6 +50,7 @@
 		void clearBackBuffer();
 
 		Image* createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon);
+		Image*  setScreenMode(const ScreenMode& mode);
 		Image* createImage(const uint8_t* data, unsigned int width, unsigned int height);
 		Image* createImage(SDL_Surface* surface);
  		bool putPixel(int x, int y, int r, int g, int b, int a = 255);