Mercurial > fife-parpg
diff engine/core/video/image.h @ 654:5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
* Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it.
* The cursor surface is now correctly freed when exiting.
* Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode.
closes[t:315]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 21 Oct 2010 18:50:50 +0000 |
parents | f3457443c95f |
children | e3140f01749d |
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--- a/engine/core/video/image.h Fri Oct 15 18:54:34 2010 +0000 +++ b/engine/core/video/image.h Thu Oct 21 18:50:50 2010 +0000 @@ -146,6 +146,10 @@ */ Image(const uint8_t* data, unsigned int width, unsigned int height); + /** Invalidates the Image causing it to be reset or re-loaded + */ + virtual void invalidate() = 0; + /** Renders itself to the Destination surface at the rectangle rect. * * @param rect The position and clipping where to draw this image to.