Mercurial > fife-parpg
diff engine/core/video/fonts/imagefontbase.h @ 654:5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
* Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it.
* The cursor surface is now correctly freed when exiting.
* Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode.
closes[t:315]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 21 Oct 2010 18:50:50 +0000 |
parents | 47b49b9b0c0a |
children |