diff engine/core/video/fonts/abstractfont.h @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents 47b49b9b0c0a
children
line wrap: on
line diff
--- a/engine/core/video/fonts/abstractfont.h	Fri Oct 15 18:54:34 2010 +0000
+++ b/engine/core/video/fonts/abstractfont.h	Thu Oct 21 18:50:50 2010 +0000
@@ -99,7 +99,7 @@
 		 *  The rsulting image is pooled, so it's not that time critical
 		 */
 		virtual Image* getAsImageMultiline(const std::string& text) = 0;
-		
+
 		virtual std::string splitTextToWidth (const std::string& text, int render_width) = 0;
 
 		/** Set the color the text should be rendered in
@@ -109,14 +109,16 @@
 		/** Get the color the text was rendered in
 		 */
 		virtual SDL_Color getColor() const = 0;
-		
+
 		/** gets width of given text
 		 */
 		virtual int getWidth(const std::string& text) const = 0;
-		
+
 		/** gets height of this font
 		 */
 		virtual int getHeight() const = 0;
+
+		virtual void invalidate() = 0;
 	};
 }