diff engine/core/util/resource/pool.h @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents b84dbc4665b0
children
line wrap: on
line diff
--- a/engine/core/util/resource/pool.h	Fri Oct 15 18:54:34 2010 +0000
+++ b/engine/core/util/resource/pool.h	Thu Oct 21 18:50:50 2010 +0000
@@ -134,7 +134,7 @@
 		 */
 		virtual void reset();
 
-	private:
+	protected:
 		class PoolEntry {
 		public:
 			PoolEntry(): resource(0), location(0), loader(0) {}