diff engine/core/gui/base/gui_font.h @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents 47b49b9b0c0a
children
line wrap: on
line diff
--- a/engine/core/gui/base/gui_font.h	Fri Oct 15 18:54:34 2010 +0000
+++ b/engine/core/gui/base/gui_font.h	Thu Oct 21 18:50:50 2010 +0000
@@ -43,7 +43,7 @@
 		 */
 		GuiFont(AbstractFont* font);
 		virtual ~GuiFont();
-		
+
 		int getStringIndexAt(const std::string& text, int x) const;
 		void drawString(gcn::Graphics* graphics, const std::string& text, int x, int y);
 		void drawMultiLineString(gcn::Graphics* graphics, const std::string& text, int x, int y);
@@ -61,7 +61,8 @@
 		SDL_Color getColor() const;
 		int getWidth(const std::string& text) const;
 		int getHeight() const;
-		
+		void invalidate();
+
 	private:
 		AbstractFont* m_font;
 	};