diff ext/guichan-0.8.1/src/sdl/sdlgraphics.cpp @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ext/guichan-0.8.1/src/sdl/sdlgraphics.cpp	Sun Jun 29 18:44:17 2008 +0000
@@ -0,0 +1,694 @@
+/*      _______   __   __   __   ______   __   __   _______   __   __
+ *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
+ *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
+ *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
+ *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
+ * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
+ * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
+ *
+ * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
+ *
+ *
+ * Per Larsson a.k.a finalman
+ * Olof Naessén a.k.a jansem/yakslem
+ *
+ * Visit: http://guichan.sourceforge.net
+ *
+ * License: (BSD)
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in
+ *    the documentation and/or other materials provided with the
+ *    distribution.
+ * 3. Neither the name of Guichan nor the names of its contributors may
+ *    be used to endorse or promote products derived from this software
+ *    without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * For comments regarding functions please see the header file.
+ */
+
+#include "guichan/sdl/sdlgraphics.hpp"
+
+#include "guichan/exception.hpp"
+#include "guichan/font.hpp"
+#include "guichan/image.hpp"
+#include "guichan/sdl/sdlimage.hpp"
+#include "guichan/sdl/sdlpixel.hpp"
+
+// For some reason an old version of MSVC did not like std::abs,
+// so we added this macro.
+#ifndef ABS
+#define ABS(x) ((x)<0?-(x):(x))
+#endif
+
+namespace gcn
+{
+
+    SDLGraphics::SDLGraphics()
+    {
+        mAlpha = false;
+    }
+
+    void SDLGraphics::_beginDraw()
+    {
+        Rectangle area;
+        area.x = 0;
+        area.y = 0;
+        area.width = mTarget->w;
+        area.height = mTarget->h;
+        pushClipArea(area);
+    }
+
+    void SDLGraphics::_endDraw()
+    {
+        popClipArea();
+    }
+
+    void SDLGraphics::setTarget(SDL_Surface* target)
+    {
+        mTarget = target;
+    }
+
+    bool SDLGraphics::pushClipArea(Rectangle area)
+    {
+        SDL_Rect rect;
+        bool result = Graphics::pushClipArea(area);
+
+        const ClipRectangle& carea = mClipStack.top();
+        rect.x = carea.x;
+        rect.y = carea.y;
+        rect.w = carea.width;
+        rect.h = carea.height;
+
+        SDL_SetClipRect(mTarget, &rect);
+
+        return result;
+    }
+
+    void SDLGraphics::popClipArea()
+    {
+        Graphics::popClipArea();
+
+        if (mClipStack.empty())
+        {
+            return;
+        }
+
+        const ClipRectangle& carea = mClipStack.top();
+        SDL_Rect rect;
+        rect.x = carea.x;
+        rect.y = carea.y;
+        rect.w = carea.width;
+        rect.h = carea.height;
+
+        SDL_SetClipRect(mTarget, &rect);
+    }
+
+    SDL_Surface* SDLGraphics::getTarget() const
+    {
+        return mTarget;
+    }
+
+    void SDLGraphics::drawImage(const Image* image,
+                                int srcX,
+                                int srcY,
+                                int dstX,
+                                int dstY,
+                                int width,
+                                int height)
+    {
+        if (mClipStack.empty())
+        {
+            throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+        }
+
+        const ClipRectangle& top = mClipStack.top();
+
+        SDL_Rect src;
+        SDL_Rect dst;
+        src.x = srcX;
+        src.y = srcY;
+        src.w = width;
+        src.h = height;
+        dst.x = dstX + top.xOffset;
+        dst.y = dstY + top.yOffset;
+
+        const SDLImage* srcImage = dynamic_cast<const SDLImage*>(image);
+
+        if (srcImage == NULL)
+        {
+            throw GCN_EXCEPTION("Trying to draw an image of unknown format, must be an SDLImage.");
+        }
+
+        SDL_BlitSurface(srcImage->getSurface(), &src, mTarget, &dst);
+    }
+
+    void SDLGraphics::fillRectangle(const Rectangle& rectangle)
+    {
+        if (mClipStack.empty())
+        {
+            throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+        }
+
+        const ClipRectangle& top = mClipStack.top();
+        
+        Rectangle area = rectangle;
+        area.x += top.xOffset;
+        area.y += top.yOffset;
+
+        if(!area.isIntersecting(top))
+        {
+            return;
+        }
+
+        if (mAlpha)
+        {
+            int x1 = area.x > top.x ? area.x : top.x;
+            int y1 = area.y > top.y ? area.y : top.y;
+            int x2 = area.x + area.width < top.x + top.width ? area.x + area.width : top.x + top.width;
+            int y2 = area.y + area.height < top.y + top.height ? area.y + area.height : top.y + top.height;
+            int x, y;
+
+            SDL_LockSurface(mTarget);
+            for (y = y1; y < y2; y++)
+            {
+                for (x = x1; x < x2; x++)
+                {
+                    SDLputPixelAlpha(mTarget, x, y, mColor);
+                }
+            }
+            SDL_UnlockSurface(mTarget);
+
+        }
+        else
+        {
+            SDL_Rect rect;
+            rect.x = area.x;
+            rect.y = area.y;
+            rect.w = area.width;
+            rect.h = area.height;
+
+            Uint32 color = SDL_MapRGBA(mTarget->format,
+                                       mColor.r,
+                                       mColor.g,
+                                       mColor.b,
+                                       mColor.a);
+            SDL_FillRect(mTarget, &rect, color);
+        }
+    }
+
+    void SDLGraphics::drawPoint(int x, int y)
+    {
+        if (mClipStack.empty())
+        {
+            throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+        }
+
+        const ClipRectangle& top = mClipStack.top();
+        
+        x += top.xOffset;
+        y += top.yOffset;
+
+        if(!top.isPointInRect(x,y))
+            return;
+
+        if (mAlpha)
+        {
+            SDLputPixelAlpha(mTarget, x, y, mColor);
+        }
+        else
+        {
+            SDLputPixel(mTarget, x, y, mColor);
+        }
+    }
+
+    void SDLGraphics::drawHLine(int x1, int y, int x2)
+    {
+        if (mClipStack.empty())
+        {
+            throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+        }
+
+        const ClipRectangle& top = mClipStack.top();
+
+        x1 += top.xOffset;
+        y += top.yOffset;
+        x2 += top.xOffset;
+
+        if (y < top.y || y >= top.y + top.height)
+        {
+            return;
+        }
+
+        if (x1 > x2)
+        {
+            x1 ^= x2;
+            x2 ^= x1;
+            x1 ^= x2;
+        }
+
+        if (top.x > x1)
+        {
+            if (top.x > x2)
+            {
+                return;
+            }
+
+            x1 = top.x;
+        }
+
+        if (top.x + top.width <= x2)
+        {
+            if (top.x + top.width <= x1)
+            {
+                return;
+            }
+            
+            x2 = top.x + top.width -1;
+        }
+
+        int bpp = mTarget->format->BytesPerPixel;
+
+        SDL_LockSurface(mTarget);
+
+        Uint8 *p = (Uint8 *)mTarget->pixels + y * mTarget->pitch + x1 * bpp;
+
+        Uint32 pixel = SDL_MapRGB(mTarget->format,
+                                  mColor.r,
+                                  mColor.g,
+                                  mColor.b);
+        switch(bpp)
+        {
+            case 1:
+                for (;x1 <= x2; ++x1)
+                {
+                    *(p++) = pixel;
+                }
+                break;
+                
+            case 2:
+            {
+                Uint16* q = (Uint16*)p;
+                for (;x1 <= x2; ++x1)
+                {
+                    *(q++) = pixel;
+                }
+                break;
+            }
+            case 3:
+                if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
+                {
+                    for (;x1 <= x2; ++x1)
+                    {
+                        p[0] = (pixel >> 16) & 0xff;
+                        p[1] = (pixel >> 8) & 0xff;
+                        p[2] = pixel & 0xff;
+                        p += 3;
+                    }
+                }
+                else
+                {
+                    for (;x1 <= x2; ++x1)
+                    {
+                        p[0] = pixel & 0xff;
+                        p[1] = (pixel >> 8) & 0xff;
+                        p[2] = (pixel >> 16) & 0xff;
+                        p += 3;
+                    }
+                }
+                break;
+
+            case 4:  
+            {          
+                Uint32* q = (Uint32*)p;
+                for (;x1 <= x2; ++x1)
+                {
+                    if (mAlpha)
+                    {
+                        *q = SDLAlpha32(pixel,*q,mColor.a);
+                        q++;
+                    }
+                    else
+                    {
+                        *(q++) = pixel;
+                    }
+                }
+                break;
+            }
+                
+        } // end switch
+
+        SDL_UnlockSurface(mTarget);
+    }
+
+    void SDLGraphics::drawVLine(int x, int y1, int y2)
+    {
+        if (mClipStack.empty())
+        {
+            throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+        }
+
+        const ClipRectangle& top = mClipStack.top();
+
+        x += top.xOffset;
+        y1 += top.yOffset;
+        y2 += top.yOffset;
+
+        if (x < top.x || x >= top.x + top.width)
+        {
+            return;
+        }
+        
+        if (y1 > y2)
+        {
+            y1 ^= y2;
+            y2 ^= y1;
+            y1 ^= y2;
+        }
+
+        if (top.y > y1)
+        {
+            if (top.y > y2)
+            {
+                return;
+            }
+
+            y1 = top.y;
+        }
+
+        if (top.y + top.height <= y2)
+        {
+            if (top.y + top.height <= y1)
+            {
+                return;
+            }
+
+            y2 = top.y + top.height - 1;
+        }
+
+        int bpp = mTarget->format->BytesPerPixel;
+
+        SDL_LockSurface(mTarget);
+
+        Uint8 *p = (Uint8 *)mTarget->pixels + y1 * mTarget->pitch + x * bpp;
+
+        Uint32 pixel = SDL_MapRGB(mTarget->format, mColor.r, mColor.g, mColor.b);
+
+        switch(bpp)
+        {            
+          case 1:
+              for (;y1 <= y2; ++y1)
+              {
+                  *p = pixel;
+                  p += mTarget->pitch;
+              }
+              break;
+
+          case 2:
+              for (;y1 <= y2; ++y1)
+              {
+                  *(Uint16*)p = pixel;
+                  p += mTarget->pitch;
+              }
+              break;
+
+          case 3:
+              if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
+              {
+                  for (;y1 <= y2; ++y1)
+                  {
+                      p[0] = (pixel >> 16) & 0xff;
+                      p[1] = (pixel >> 8) & 0xff;
+                      p[2] = pixel & 0xff;
+                      p += mTarget->pitch;
+                  }
+              }
+              else
+              {
+                  for (;y1 <= y2; ++y1)
+                  {
+                      p[0] = pixel & 0xff;
+                      p[1] = (pixel >> 8) & 0xff;
+                      p[2] = (pixel >> 16) & 0xff;
+                      p += mTarget->pitch;
+                  }
+              }
+              break;
+
+          case 4:
+              for (;y1 <= y2; ++y1)
+              {
+                  if (mAlpha)
+                  {
+                      *(Uint32*)p = SDLAlpha32(pixel,*(Uint32*)p,mColor.a);
+                  }
+                  else
+                  {
+                      *(Uint32*)p = pixel;
+                  }
+                  p += mTarget->pitch;
+              }
+              break;
+              
+        } // end switch
+        
+        SDL_UnlockSurface(mTarget);
+    }
+
+    void SDLGraphics::drawRectangle(const Rectangle& rectangle)
+    {
+        int x1 = rectangle.x;
+        int x2 = rectangle.x + rectangle.width - 1;
+        int y1 = rectangle.y;
+        int y2 = rectangle.y + rectangle.height - 1;
+
+        drawHLine(x1, y1, x2);
+        drawHLine(x1, y2, x2);
+
+        drawVLine(x1, y1, y2);
+        drawVLine(x2, y1, y2);
+    }
+
+    void SDLGraphics::drawLine(int x1, int y1, int x2, int y2)
+    {
+        if (x1 == x2)
+        {
+            drawVLine(x1, y1, y2);
+            return;
+        }
+        if (y1 == y2)
+        {
+            drawHLine(x1, y1, x2);
+            return;
+        }
+
+        if (mClipStack.empty())
+        {
+            throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+        }
+
+        const ClipRectangle& top = mClipStack.top();
+
+        x1 += top.xOffset;
+        y1 += top.yOffset;
+        x2 += top.xOffset;
+        y2 += top.yOffset;
+
+        // Draw a line with Bresenham
+
+        int dx = ABS(x2 - x1);
+        int dy = ABS(y2 - y1);
+
+        if (dx > dy)
+        {
+            if (x1 > x2)
+            {
+                // swap x1, x2
+                x1 ^= x2;
+                x2 ^= x1;
+                x1 ^= x2;
+
+                // swap y1, y2
+                y1 ^= y2;
+                y2 ^= y1;
+                y1 ^= y2;
+            }
+
+            if (y1 < y2)
+            {
+                int y = y1;
+                int p = 0;
+
+                for (int x = x1; x <= x2; x++)
+                {
+                    if (top.isPointInRect(x, y))
+                    {
+                        if (mAlpha)
+                        {
+                            SDLputPixelAlpha(mTarget, x, y, mColor);
+                        }
+                        else
+                        {
+                            SDLputPixel(mTarget, x, y, mColor);
+                        }
+                    }
+
+                    p += dy;
+
+                    if (p * 2 >= dx)
+                    {
+                        y++;
+                        p -= dx;
+                    }
+                }
+            }
+            else
+            {
+                int y = y1;
+                int p = 0;
+
+                for (int x = x1; x <= x2; x++)
+                {
+                    if (top.isPointInRect(x, y))
+                    {
+                        if (mAlpha)
+                        {
+                            SDLputPixelAlpha(mTarget, x, y, mColor);
+                        }
+                        else
+                        {
+                            SDLputPixel(mTarget, x, y, mColor);
+                        }
+                    }
+
+                    p += dy;
+
+                    if (p * 2 >= dx)
+                    {
+                        y--;
+                        p -= dx;
+                    }
+                }
+            }
+        }
+        else
+        {
+            if (y1 > y2)
+            {
+                // swap y1, y2
+                y1 ^= y2;
+                y2 ^= y1;
+                y1 ^= y2;
+
+                // swap x1, x2
+                x1 ^= x2;
+                x2 ^= x1;
+                x1 ^= x2;
+            }
+
+            if (x1 < x2)
+            {
+                int x = x1;
+                int p = 0;
+
+                for (int y = y1; y <= y2; y++)
+                {
+                    if (top.isPointInRect(x, y))
+                    {
+                        if (mAlpha)
+                        {
+                            SDLputPixelAlpha(mTarget, x, y, mColor);
+                        }
+                        else
+                        {
+                            SDLputPixel(mTarget, x, y, mColor);
+                        }
+                    }
+
+                    p += dx;
+
+                    if (p * 2 >= dy)
+                    {
+                        x++;
+                        p -= dy;
+                    }
+                }
+            }
+            else
+            {
+                int x = x1;
+                int p = 0;
+
+                for (int y = y1; y <= y2; y++)
+                {
+                    if (top.isPointInRect(x, y))
+                    {
+                        if (mAlpha)
+                        {
+                            SDLputPixelAlpha(mTarget, x, y, mColor);
+                        }
+                        else
+                        {
+                            SDLputPixel(mTarget, x, y, mColor);
+                        }
+                    }
+
+                    p += dx;
+
+                    if (p * 2 >= dy)
+                    {
+                        x--;
+                        p -= dy;
+                    }
+                }
+            }
+        }
+    }
+
+    void SDLGraphics::setColor(const Color& color)
+    {
+        mColor = color;
+
+        mAlpha = color.a != 255;
+    }
+
+    const Color& SDLGraphics::getColor() const
+    {
+        return mColor;
+    }
+
+    void SDLGraphics::drawSDLSurface(SDL_Surface* surface,
+                                     SDL_Rect source,
+                                     SDL_Rect destination)
+    {
+        if (mClipStack.empty())
+        {
+            throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+        }
+
+        const ClipRectangle& top = mClipStack.top();
+
+        destination.x += top.xOffset;
+        destination.y += top.yOffset;
+
+        SDL_BlitSurface(surface, &source, mTarget, &destination);
+    }
+}