Mercurial > fife-parpg
diff ext/guichan-0.8.1/include/guichan/sdl/sdlinput.hpp @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ext/guichan-0.8.1/include/guichan/sdl/sdlinput.hpp Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,125 @@ +/* _______ __ __ __ ______ __ __ _______ __ __ + * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ + * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / + * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / + * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / + * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / + * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ + * + * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson + * + * + * Per Larsson a.k.a finalman + * Olof Naessén a.k.a jansem/yakslem + * + * Visit: http://guichan.sourceforge.net + * + * License: (BSD) + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * 3. Neither the name of Guichan nor the names of its contributors may + * be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED + * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef GCN_SDLINPUT_HPP +#define GCN_SDLINPUT_HPP + +#include <queue> + +#include "SDL.h" + +#include "guichan/input.hpp" +#include "guichan/keyinput.hpp" +#include "guichan/mouseinput.hpp" +#include "guichan/platform.hpp" + +namespace gcn +{ + class Key; + + /** + * SDL implementation of Input. + */ + class GCN_EXTENSION_DECLSPEC SDLInput : public Input + { + public: + + /** + * Constructor. + */ + SDLInput(); + + /** + * Pushes an SDL event. It should be called at least once per frame to + * update input with user input. + * + * @param event an event from SDL. + */ + virtual void pushInput(SDL_Event event); + + /** + * Polls all input. It exists for input driver compatibility. If you + * only use SDL and plan sticking with SDL you can safely ignore this + * function as it in the SDL case does nothing. + */ + virtual void _pollInput() { } + + + // Inherited from Input + + virtual bool isKeyQueueEmpty(); + + virtual KeyInput dequeueKeyInput(); + + virtual bool isMouseQueueEmpty(); + + virtual MouseInput dequeueMouseInput(); + + protected: + /** + * Converts a mouse button from SDL to a Guichan mouse button + * representation. + * + * @param button an SDL mouse button. + * @return a Guichan mouse button. + */ + int convertMouseButton(int button); + + /** + * Converts an SDL event to a Guichan key value. + * + * @param keysym The SDL event to convert. + * @return A Guichan key value. -1 if no conversion took place. + * @see Key + */ + int convertSDLEventToGuichanKeyValue(SDL_Event event); + + std::queue<KeyInput> mKeyInputQueue; + std::queue<MouseInput> mMouseInputQueue; + + bool mMouseDown; + bool mMouseInWindow; + }; +} + +#endif // end GCN_SDLINPUT_HPP