diff ext/guichan-0.8.1/include/guichan/sdl/sdlinput.hpp @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
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children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ext/guichan-0.8.1/include/guichan/sdl/sdlinput.hpp	Sun Jun 29 18:44:17 2008 +0000
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+/*      _______   __   __   __   ______   __   __   _______   __   __
+ *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
+ *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
+ *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
+ *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
+ * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
+ * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
+ *
+ * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
+ *
+ *
+ * Per Larsson a.k.a finalman
+ * Olof Naessén a.k.a jansem/yakslem
+ *
+ * Visit: http://guichan.sourceforge.net
+ *
+ * License: (BSD)
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in
+ *    the documentation and/or other materials provided with the
+ *    distribution.
+ * 3. Neither the name of Guichan nor the names of its contributors may
+ *    be used to endorse or promote products derived from this software
+ *    without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef GCN_SDLINPUT_HPP
+#define GCN_SDLINPUT_HPP
+
+#include <queue>
+
+#include "SDL.h"
+
+#include "guichan/input.hpp"
+#include "guichan/keyinput.hpp"
+#include "guichan/mouseinput.hpp"
+#include "guichan/platform.hpp"
+
+namespace gcn
+{
+    class Key;
+
+    /**
+     * SDL implementation of Input.
+     */
+    class GCN_EXTENSION_DECLSPEC SDLInput : public Input
+    {
+    public:
+
+        /**
+         * Constructor.
+         */
+        SDLInput();
+
+        /**
+         * Pushes an SDL event. It should be called at least once per frame to
+         * update input with user input.
+         *
+         * @param event an event from SDL.
+         */
+        virtual void pushInput(SDL_Event event);
+
+        /**
+         * Polls all input. It exists for input driver compatibility. If you
+         * only use SDL and plan sticking with SDL you can safely ignore this
+         * function as it in the SDL case does nothing.
+         */
+        virtual void _pollInput() { }
+
+
+        // Inherited from Input
+
+        virtual bool isKeyQueueEmpty();
+
+        virtual KeyInput dequeueKeyInput();
+
+        virtual bool isMouseQueueEmpty();
+
+        virtual MouseInput dequeueMouseInput();
+
+    protected:
+        /**
+         * Converts a mouse button from SDL to a Guichan mouse button
+         * representation.
+         *
+         * @param button an SDL mouse button.
+         * @return a Guichan mouse button.
+         */
+        int convertMouseButton(int button);
+                
+        /**
+         * Converts an SDL event to a Guichan key value.
+         *
+         * @param keysym The SDL event to convert.
+         * @return A Guichan key value. -1 if no conversion took place.
+         * @see Key
+         */
+        int convertSDLEventToGuichanKeyValue(SDL_Event event);
+
+        std::queue<KeyInput> mKeyInputQueue;
+        std::queue<MouseInput> mMouseInputQueue;
+
+        bool mMouseDown;
+        bool mMouseInWindow;
+    };
+}
+
+#endif // end GCN_SDLINPUT_HPP