Mercurial > fife-parpg
diff engine/core/view/renderers/quadtreerenderer.cpp @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/engine/core/view/renderers/quadtreerenderer.cpp Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,114 @@ +/*************************************************************************** + * Copyright (C) 2005-2008 by the FIFE team * + * http://www.fifengine.de * + * This file is part of FIFE. * + * * + * FIFE is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * + ***************************************************************************/ + +// Standard C++ library includes + +// 3rd party library includes + +// FIFE includes +// These includes are split up in two parts, separated by one empty line +// First block: files included from the FIFE root src directory +// Second block: files included from the same folder +#include "video/renderbackend.h" +#include "util/math/fife_math.h" +#include "util/log/logger.h" +#include "model/metamodel/grids/cellgrid.h" +#include "model/structures/instance.h" +#include "model/structures/layer.h" +#include "model/structures/location.h" + +#include "view/camera.h" +#include "quadtreerenderer.h" +#include "model/structures/instancetree.h" +#include "util/structures/quadtree.h" + +///credit to phoku for his NodeDisplay example which the visitor code is adapted from ( he coded the quadtree after all ) +namespace FIFE { + static Logger _log(LM_VIEWVIEW); + + QuadTreeRenderer::QuadTreeRenderer(RenderBackend* renderbackend, int position): + RendererBase(renderbackend, position) { + setEnabled(false); + } + + QuadTreeRenderer::QuadTreeRenderer(const QuadTreeRenderer& old): + RendererBase(old) { + setEnabled(false); + } + + RendererBase* QuadTreeRenderer::clone() { + return new QuadTreeRenderer(*this); + } + + QuadTreeRenderer::~QuadTreeRenderer() { } + RenderVisitor::RenderVisitor(RenderBackend * rb, Layer * layer, Camera *camera) { + + m_renderbackend = rb; + m_layer = layer; + m_camera = camera; + } + + RenderVisitor::~RenderVisitor() {} + + template<typename T> bool RenderVisitor::visit(QuadNode<T,2>* node, int d) { + + if (d==0) + visited = 0; + + int x = node->x(); + int y = node->y(); + int size = node->size(); + + ++visited; + CellGrid *cg = m_layer->getCellGrid(); ///we have checked for null pointer in quadtreerenderer::render().. no need to check again + + + ExactModelCoordinate emc= cg->toMapCoordinates(ExactModelCoordinate( x,y) );//0.5 for each cell's half-width + ScreenPoint scrpt1 =m_camera->toScreenCoordinates( emc ); + emc= cg->toMapCoordinates(ExactModelCoordinate( x,y+size) );// this size usage is wrong.. me thinks + ScreenPoint scrpt2 =m_camera->toScreenCoordinates( emc ); + emc= cg->toMapCoordinates(ExactModelCoordinate( x+size,y) ); + ScreenPoint scrpt3 =m_camera->toScreenCoordinates( emc ); + emc= cg->toMapCoordinates(ExactModelCoordinate( x+size,y+size) ); + ScreenPoint scrpt4 =m_camera->toScreenCoordinates( emc ); + + m_renderbackend->drawLine( Point(scrpt1.x,scrpt1.y) , Point(scrpt2.x,scrpt2.y), 255, 255, 255); + m_renderbackend->drawLine(Point(scrpt1.x,scrpt1.y), Point(scrpt3.x,scrpt3.y), 255, 255, 255); + m_renderbackend->drawLine(Point(scrpt3.x,scrpt3.y), Point(scrpt4.x,scrpt4.y), 255, 255, 255); + m_renderbackend->drawLine(Point(scrpt2.x,scrpt2.y), Point(scrpt4.x,scrpt4.y), 255, 255, 255); + + return true; + } + + + void QuadTreeRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { + CellGrid* cg = layer->getCellGrid(); + if (!cg) { + FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid"); + return; + } + InstanceTree * itree = layer->getInstanceTree(); + RenderVisitor VIPguess(m_renderbackend, layer,cam); + itree->applyVisitor(VIPguess); + } + +} +