diff engine/core/view/renderers/instancerenderer.cpp @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
parents
children 4e68022ed545
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/engine/core/view/renderers/instancerenderer.cpp	Sun Jun 29 18:44:17 2008 +0000
@@ -0,0 +1,298 @@
+/***************************************************************************
+ *   Copyright (C) 2005-2008 by the FIFE team                              *
+ *   http://www.fifengine.de                                               *
+ *   This file is part of FIFE.                                            *
+ *                                                                         *
+ *   FIFE is free software; you can redistribute it and/or modify          *
+ *   it under the terms of the GNU General Public License as published by  *
+ *   the Free Software Foundation; either version 2 of the License, or     *
+ *   (at your option) any later version.                                   *
+ *                                                                         *
+ *   This program is distributed in the hope that it will be useful,       *
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
+ *   GNU General Public License for more details.                          *
+ *                                                                         *
+ *   You should have received a copy of the GNU General Public License     *
+ *   along with this program; if not, write to the                         *
+ *   Free Software Foundation, Inc.,                                       *
+ *   51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA              *
+ ***************************************************************************/
+
+// Standard C++ library includes
+
+// 3rd party library includes
+
+// FIFE includes
+// These includes are split up in two parts, separated by one empty line
+// First block: files included from the FIFE root src directory
+// Second block: files included from the same folder
+#include "video/renderbackend.h"
+#include "video/image.h"
+#include "video/sdl/sdlimage.h"
+#include "video/imagepool.h"
+#include "video/animation.h"
+#include "video/animationpool.h"
+#include "util/math/fife_math.h"
+#include "util/log/logger.h"
+#include "model/metamodel/grids/cellgrid.h"
+#include "model/metamodel/action.h"
+#include "model/structures/instance.h"
+#include "model/structures/layer.h"
+#include "model/structures/location.h"
+
+#include "view/camera.h"
+#include "view/visual.h"
+#include "instancerenderer.h"
+
+
+namespace FIFE {
+	static Logger _log(LM_VIEWVIEW);
+
+	InstanceRenderer::OutlineInfo::OutlineInfo(): 
+		r(0), 
+		g(0), 
+		b(0), 
+		width(1), 
+		outline(NULL), 
+		curimg(NULL) {
+	}
+	InstanceRenderer::ColoringInfo::ColoringInfo():
+		r(0), 
+		g(0), 
+		b(0), 
+		overlay(NULL),
+		curimg(NULL) {
+	}
+	
+	InstanceRenderer::OutlineInfo::~OutlineInfo() { 
+		delete outline;
+	}
+	
+	InstanceRenderer::ColoringInfo::~ColoringInfo() {
+		delete overlay;
+	}
+	
+	InstanceRenderer* InstanceRenderer::getInstance(IRendererContainer* cnt) {
+		return dynamic_cast<InstanceRenderer*>(cnt->getRenderer("InstanceRenderer"));
+	}
+	
+	InstanceRenderer::InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool):
+		RendererBase(renderbackend, position),
+		m_imagepool(imagepool),
+		m_animationpool(animpool),
+		m_layer_to_outlinemap(),
+		m_layer_to_coloringmap() {
+		setEnabled(true);
+	}
+
+ 	InstanceRenderer::InstanceRenderer(const InstanceRenderer& old):
+		RendererBase(old),
+		m_imagepool(old.m_imagepool),
+		m_animationpool(old.m_animationpool),
+		m_layer_to_outlinemap(),
+		m_layer_to_coloringmap() {
+		setEnabled(true);
+	}
+
+	RendererBase* InstanceRenderer::clone() {
+		return new InstanceRenderer(*this);
+	}
+
+	InstanceRenderer::~InstanceRenderer() {
+	}
+
+	unsigned int scale(unsigned int val, double factor) {
+		return static_cast<unsigned int>(ceil(static_cast<double>(val) * factor));
+	}
+	
+	void InstanceRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) {
+		FL_DBG(_log, "Iterating layer...");
+		CellGrid* cg = layer->getCellGrid();
+		if (!cg) {
+			FL_WARN(_log, "No cellgrid assigned to layer, cannot draw instances");
+			return;
+		}
+
+		bool potential_outlining = false;
+		InstanceToOutlines_t outline_i2o;
+		InstanceToOutlines_t::iterator outline_end;
+
+		LayerToOutlineMap_t::iterator outline_l2i = m_layer_to_outlinemap.find(layer);
+		if (outline_l2i != m_layer_to_outlinemap.end()) {
+			potential_outlining = true;
+			outline_i2o = outline_l2i->second;
+			outline_end = outline_i2o.end();
+		}
+
+		bool potential_coloring = false;
+		InstanceToColoring_t coloring_i2o;
+		InstanceToColoring_t::iterator coloring_end;
+
+		LayerToColoringMap_t::iterator coloring_l2i = m_layer_to_coloringmap.find(layer);
+		if (coloring_l2i != m_layer_to_coloringmap.end()) {
+			potential_coloring = true;
+			coloring_i2o = coloring_l2i->second;
+			coloring_end = coloring_i2o.end();
+		}
+
+		std::vector<Instance*>::const_iterator instance_it = instances.begin();
+		for (;instance_it != instances.end(); ++instance_it) {
+			FL_DBG(_log, "Iterating instances...");
+			Instance* instance = (*instance_it);
+			InstanceVisual* visual = instance->getVisual<InstanceVisual>();
+			InstanceVisualCacheItem& vc = visual->getCacheItem(cam);
+			FL_DBG(_log, LMsg("Instance layer coordinates = ") << instance->getLocationRef().getLayerCoordinates());
+			
+			if (potential_outlining) {
+				InstanceToOutlines_t::iterator outline_it = outline_i2o.find(instance);
+				if (outline_it != outline_end) {
+					bindOutline(outline_it->second, vc, cam)->render(vc.dimensions);
+				}
+			}
+			if (potential_coloring) {
+				InstanceToColoring_t::iterator coloring_it = coloring_i2o.find(instance);
+				if (coloring_it != coloring_end) {
+					bindColoring(coloring_it->second, vc, cam)->render(vc.dimensions);
+					continue;
+				}
+			}
+			vc.image->render(vc.dimensions);
+		}
+	}
+	
+	Image* InstanceRenderer::bindOutline(OutlineInfo& info, InstanceVisualCacheItem& vc, Camera* cam) {
+		if (info.curimg == vc.image) {
+			return info.outline;
+		}
+		if (info.outline) {
+			delete info.outline; // delete old mask
+			info.outline = NULL;
+		}
+		SDL_Surface* surface = vc.image->getSurface();
+		SDL_Surface* outline_surface = SDL_ConvertSurface(surface, surface->format, surface->flags);
+		
+		// needs to use SDLImage here, since GlImage does not support drawing primitives atm
+		SDLImage* img = new SDLImage(outline_surface);
+		
+		// TODO: optimize...
+		uint8_t r, g, b, a = 0;
+		int prev_a = a;
+		
+		// vertical sweep
+		for (unsigned int x = 0; x < img->getWidth(); x ++) {
+			for (unsigned int y = 0; y < img->getHeight(); y ++) {
+				vc.image->getPixelRGBA(x, y, &r, &g, &b, &a);
+				if ((a == 0 || prev_a == 0) && (a != prev_a)) {
+					if (a < prev_a) {
+						for (unsigned int yy = y; yy < y + info.width; yy++) {
+							img->putPixel(x, yy, info.r, info.g, info.b);
+						}
+					} else {
+						for (unsigned int yy = y - info.width; yy < y; yy++) {
+							img->putPixel(x, yy, info.r, info.g, info.b);
+						}
+					}
+				}
+				prev_a = a;
+			}
+		}
+		// horizontal sweep
+		for (unsigned int y = 0; y < img->getHeight(); y ++) {
+			for (unsigned int x = 0; x < img->getWidth(); x ++) {
+				vc.image->getPixelRGBA(x, y, &r, &g, &b, &a);
+				if ((a == 0 || prev_a == 0) && (a != prev_a)) {
+					if (a < prev_a) {
+						for (unsigned int xx = x; xx < x + info.width; xx++) {
+							img->putPixel(xx, y, info.r, info.g, info.b);
+						}
+					} else {
+						for (unsigned int xx = x - info.width; xx < x; xx++) {
+							img->putPixel(xx, y, info.r, info.g, info.b);
+						}
+					}
+				}
+				prev_a = a;
+			}
+		}
+		
+		// In case of OpenGL backend, SDLImage needs to be converted
+		info.outline = m_renderbackend->createImage(img->detachSurface());
+		delete img;
+		return info.outline;
+	}
+
+	Image* InstanceRenderer::bindColoring(ColoringInfo& info, InstanceVisualCacheItem& vc, Camera* cam) {
+		if (info.curimg == vc.image) {
+			return info.overlay;
+		}
+		if (info.overlay) {
+			delete info.overlay; // delete old mask
+			info.overlay = NULL;
+		}
+		SDL_Surface* surface = vc.image->getSurface();
+		SDL_Surface* overlay_surface = SDL_ConvertSurface(surface, surface->format, surface->flags);
+		
+		// needs to use SDLImage here, since GlImage does not support drawing primitives atm
+		SDLImage* img = new SDLImage(overlay_surface);
+		
+		uint8_t r, g, b, a = 0;
+		
+		for (unsigned int x = 0; x < img->getWidth(); x ++) {
+			for (unsigned int y = 0; y < img->getHeight(); y ++) {
+				vc.image->getPixelRGBA(x, y, &r, &g, &b, &a);
+				if (a > 0) {
+					img->putPixel(x, y, (r + info.r) >> 1, (g + info.g) >> 1, (b + info.b) >> 1);
+				}
+			}
+		}
+		
+		// In case of OpenGL backend, SDLImage needs to be converted
+		info.overlay = m_renderbackend->createImage(img->detachSurface());
+		delete img;
+		return info.overlay;
+	}
+
+	void InstanceRenderer::addOutlined(Instance* instance, int r, int g, int b, int width) {
+		OutlineInfo info;
+		info.r = r;
+		info.g = g;
+		info.b = b;
+		info.width = width;
+		InstanceToOutlines_t& i2h = m_layer_to_outlinemap[instance->getLocation().getLayer()];
+		i2h[instance] = info;
+	}
+
+	void InstanceRenderer::addColored(Instance* instance, int r, int g, int b) {
+		ColoringInfo info;
+		info.r = r;
+		info.g = g;
+		info.b = b;
+		InstanceToColoring_t& i2h = m_layer_to_coloringmap[instance->getLocation().getLayer()];
+		i2h[instance] = info;
+	}
+
+	void InstanceRenderer::removeOutlined(Instance* instance) {
+		InstanceToOutlines_t& i2h = m_layer_to_outlinemap[instance->getLocation().getLayer()];
+		i2h.erase(instance);
+	}
+	
+	void InstanceRenderer::removeColored(Instance* instance) {
+		InstanceToColoring_t& i2h = m_layer_to_coloringmap[instance->getLocation().getLayer()];
+		i2h.erase(instance);
+	}
+	
+	void InstanceRenderer::removeAllOutlines() {
+		m_layer_to_outlinemap.clear();
+	}
+	
+	void InstanceRenderer::removeAllColored() {
+		m_layer_to_coloringmap.clear();
+	}
+	
+	void InstanceRenderer::reset() {
+		removeAllOutlines();
+		removeAllColored();
+	}
+	
+}