Mercurial > fife-parpg
diff engine/core/view/renderers/gridrenderer.cpp @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/engine/core/view/renderers/gridrenderer.cpp Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,181 @@ +/*************************************************************************** + * Copyright (C) 2005-2008 by the FIFE team * + * http://www.fifengine.de * + * This file is part of FIFE. * + * * + * FIFE is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * + ***************************************************************************/ + +// Standard C++ library includes + +// 3rd party library includes + +// FIFE includes +// These includes are split up in two parts, separated by one empty line +// First block: files included from the FIFE root src directory +// Second block: files included from the same folder +#include "video/renderbackend.h" +#include "util/math/fife_math.h" +#include "util/log/logger.h" +#include "model/metamodel/grids/cellgrid.h" +#include "model/structures/instance.h" +#include "model/structures/layer.h" +#include "model/structures/location.h" + +#include "view/camera.h" +#include "gridrenderer.h" + + +namespace FIFE { + static Logger _log(LM_VIEWVIEW); + + GridRenderer::GridRenderer(RenderBackend* renderbackend, int position): + RendererBase(renderbackend, position) { + setEnabled(false); + } + + GridRenderer::GridRenderer(const GridRenderer& old): + RendererBase(old) { + setEnabled(false); + } + + RendererBase* GridRenderer::clone() { + return new GridRenderer(*this); + } + + GridRenderer::~GridRenderer() { + } + + void GridRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { + CellGrid* cg = layer->getCellGrid(); + if (!cg) { + FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid"); + return; + } +// +// +// //render elev_coord box +// //draw front quad +// // 1,1,1 +// //1,-1,1 +// //-1,-1,1 +// //-1,1,1 + Point a,b,c,d; + + + ScreenPoint copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); + ScreenPoint copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); + Point coptt1(copt1.x,copt1.y); + Point coptt2(copt2.x,copt2.y); + m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); + a = coptt1; + + copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); + copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); + coptt1 = Point(copt1.x,copt1.y); + coptt2 = Point(copt2.x,copt2.y); + m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); + b = coptt1; + + copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); + copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); + coptt1 = Point(copt1.x,copt1.y); + coptt2 = Point(copt2.x,copt2.y); + m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); + c = coptt1; + + copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); + copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); + coptt1 = Point(copt1.x,copt1.y); + coptt2 = Point(copt2.x,copt2.y); + m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 20); + d = coptt1; + + m_renderbackend->drawQuad(a,b,c,d,15, 15, 200); +// +// +// //draw back quad + copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); + copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); + coptt1 = Point(copt1.x,copt1.y); + coptt2 = Point(copt2.x,copt2.y); + m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); + + copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); + copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); + coptt1 = Point(copt1.x,copt1.y); + coptt2 = Point(copt2.x,copt2.y); + m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); + + copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); + copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); + coptt1 = Point(copt1.x,copt1.y); + coptt2 = Point(copt2.x,copt2.y); + m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); + + copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); + copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); + coptt1 = Point(copt1.x,copt1.y); + coptt2 = Point(copt2.x,copt2.y); + m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); + + + Rect cv = cam->getViewPort(); + std::vector<Instance*>::const_iterator instance_it = instances.begin(); + for (;instance_it != instances.end(); ++instance_it) { + Instance* instance = *instance_it; + std::vector<ExactModelCoordinate> vertices; + cg->getVertices(vertices, instance->getLocationRef().getLayerCoordinates()); + std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin(); + ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); + Point pt1(firstpt.x, firstpt.y); + Point pt2; + ++it; + for (; it != vertices.end(); it++) { + ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); + pt2.x = pts.x; pt2.y = pts.y; + Point cpt1 = pt1; + Point cpt2 = pt2; + /* FIXME: limit grid drawing to current camera view port + code below does not do it, but may act as a starting point + + int cvx2 = cv.x+cv.w; + int cvy2 = cv.y+cv.h; + + if (((pt1.x < cv.x) && (pt2.x < cv.x)) || + ((pt1.x > cvx2) && (pt2.x > cvx2)) || + ((pt1.y < cv.y) && (pt2.y < cv.y)) || + ((pt1.y > cvy2) && (pt2.y > cvy2))) { + pt1 = pt2; + continue; + } + + if (cpt1.x < cv.x) cpt1.x = cv.x; + if (cpt2.x < cv.x) cpt2.x = cv.x; + if (cpt1.y < cv.y) cpt1.y = cv.y; + if (cpt2.y < cv.y) cpt2.y = cv.y; + if (cpt1.x > cvx2) cpt1.x = cvx2; + if (cpt2.x > cvx2) cpt2.x = cvx2; + if (cpt1.y > cvy2) cpt1.y = cvy2; + if (cpt2.y > cvy2) cpt2.y = cvy2; + */ + m_renderbackend->drawLine(cpt1, cpt2, 0, 255, 0); + pt1 = pt2; + } + m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), 0, 255, 0); + } + } +}