Mercurial > fife-parpg
diff engine/core/view/renderers/floatingtextrenderer.cpp @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/engine/core/view/renderers/floatingtextrenderer.cpp Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,96 @@ +/*************************************************************************** + * Copyright (C) 2005-2008 by the FIFE Team * + * http://www.fifengine.de * + * This file is part of FIFE. * + * * + * FIFE is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * + ***************************************************************************/ + +// Standard C++ library includes + +// 3rd party library includes + +// FIFE includes +// These includes are split up in two parts, separated by one empty line +// First block: files included from the FIFE root src directory +// Second block: files included from the same folder +#include "video/renderbackend.h" +#include "util/math/fife_math.h" +#include "util/log/logger.h" +#include "video/fonts/abstractfont.h" +#include "video/image.h" +#include "model/structures/instance.h" +#include "model/structures/layer.h" +#include "model/structures/location.h" + +#include "view/visual.h" +#include "view/camera.h" +#include "floatingtextrenderer.h" + + +namespace FIFE { + static Logger _log(LM_VIEWVIEW); + + + FloatingTextRenderer::FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font): + RendererBase(renderbackend, position), + m_font(font) { + setEnabled(true); + } + + FloatingTextRenderer::FloatingTextRenderer(const FloatingTextRenderer& old): + RendererBase(old), + m_font(old.m_font) { + setEnabled(true); + } + + RendererBase* FloatingTextRenderer::clone() { + return new FloatingTextRenderer(*this); + } + + FloatingTextRenderer::~FloatingTextRenderer() { + } + + void FloatingTextRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { + if (!m_font) { + return; + } + + std::vector<Instance*>::const_iterator instance_it = instances.begin(); + const std::string* saytext = NULL; + + for (;instance_it != instances.end(); ++instance_it) { + Instance* instance = *instance_it; + saytext = instance->getSayText(); + if (saytext) { + InstanceVisual* visual = instance->getVisual<InstanceVisual>(); + const Rect& ir = visual->getCacheItem(cam).dimensions; + m_font->setColor(25,25,112); + Image* img = m_font->getAsImageMultiline(*saytext); + Rect r; + r.x = (ir.x + ir.w/2) - img->getWidth()/2; /// the center of the text rect is always aligned to the instance's rect center. + r.y = ir.y- img->getHeight(); /// make the text rect floating higher than the instance. + r.w = img->getWidth(); + r.h = img->getHeight(); + img->render(r); + } + } + } + + FloatingTextRenderer* FloatingTextRenderer::getInstance(IRendererContainer* cnt) { + return dynamic_cast<FloatingTextRenderer*>(cnt->getRenderer("FloatingTextRenderer")); + } +}