Mercurial > fife-parpg
diff engine/core/view/renderers/camerazonerenderer.cpp @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/engine/core/view/renderers/camerazonerenderer.cpp Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,137 @@ +/*************************************************************************** + * Copyright (C) 2005-2008 by the FIFE team * + * http://www.fifengine.de * + * This file is part of FIFE. * + * * + * FIFE is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * + ***************************************************************************/ + +// Standard C++ library includes + +// 3rd party library includes + +// FIFE includes +// These includes are split up in two parts, separated by one empty line +// First block: files included from the FIFE root src directory +// Second block: files included from the same folder +#include "video/renderbackend.h" +#include "video/image.h" +#include "util/math/fife_math.h" +#include "util/log/logger.h" +#include "model/metamodel/grids/cellgrid.h" +#include "model/structures/instance.h" +#include "model/structures/layer.h" +#include "model/structures/location.h" + +#include "view/camera.h" +#include "camerazonerenderer.h" + + + +namespace FIFE { + static Logger _log(LM_VIEWVIEW); + + CameraZoneRenderer::CameraZoneRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool): + RendererBase(renderbackend, position), + m_imagepool(imagepool), + m_zone_image(NULL) { + setEnabled(false); + } + + CameraZoneRenderer::CameraZoneRenderer(const CameraZoneRenderer& old): + RendererBase(old), + m_imagepool(old.m_imagepool), + m_zone_image(NULL) { + setEnabled(false); + } + + RendererBase* CameraZoneRenderer::clone() { + return new CameraZoneRenderer(*this); + } + + CameraZoneRenderer::~CameraZoneRenderer() { + delete m_zone_image; + } + + + + void CameraZoneRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { + CellGrid* cg = layer->getCellGrid(); + if (!cg) { + FL_WARN(_log, "No cellgrid assigned to layer, cannot draw camera zones"); + return; + } + // draw this layer's grid as the camera sees it + Rect rect = cam->getViewPort(); + if (!m_zone_image) { + // build zone image + int dataSize = rect.w * rect.h; + + // initally all pixels are transparent + uint32_t* data = new uint32_t[dataSize]; + uint32_t* end = data + dataSize; + + #if SDL_BYTEORDER == SDL_BIG_ENDIAN + uint32_t empty_pixel = 0;//0xff << 24; + uint32_t edge_pixel = 0xff << 16 | 0xff << 24; + #else + uint32_t empty_pixel = 0;//0xff; + uint32_t edge_pixel = 0xff << 8 | 0xff; + #endif + + std::fill(data, end, empty_pixel); + + // go from screen coords to grid coords (layer coords) + // Search through pixel space, drawing pixels at boundaries + ModelCoordinate prevLayerCoord; + for (int y = 0; y < rect.h; y++) { + for (int x = 0; x < rect.w; x++) { + ExactModelCoordinate mapCoord = cam->toMapCoordinates(ScreenPoint(x, y)); + ModelCoordinate layerCoord = cg->toLayerCoordinates(mapCoord); + + if (prevLayerCoord != layerCoord) { + data[x + rect.w * y] = edge_pixel; + } + prevLayerCoord = layerCoord; + } + } + + + for (int x = 0; x < rect.w; x++) { + for (int y = 0; y < rect.h; y++) { + ExactModelCoordinate mapCoord = cam->toMapCoordinates(ScreenPoint(x, y)); + ModelCoordinate layerCoord = cg->toLayerCoordinates(mapCoord); + + if (prevLayerCoord != layerCoord) { + data[x + rect.w * y] = edge_pixel; + } + prevLayerCoord = layerCoord; + } + } + + m_zone_image = m_renderbackend->createImage((uint8_t*) data, rect.w, rect.h); + delete data; + } + m_zone_image->render(rect); + } + + void CameraZoneRenderer::setEnabled(bool enabled) { + if (!enabled) { + delete m_zone_image; + m_zone_image = NULL; + } + } +}