diff engine/core/view/rendererbase.cpp @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
parents
children 90005975cdbb
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/engine/core/view/rendererbase.cpp	Sun Jun 29 18:44:17 2008 +0000
@@ -0,0 +1,110 @@
+/***************************************************************************
+ *   Copyright (C) 2005-2008 by the FIFE team                              *
+ *   http://www.fifengine.de                                               *
+ *   This file is part of FIFE.                                            *
+ *                                                                         *
+ *   FIFE is free software; you can redistribute it and/or modify          *
+ *   it under the terms of the GNU General Public License as published by  *
+ *   the Free Software Foundation; either version 2 of the License, or     *
+ *   (at your option) any later version.                                   *
+ *                                                                         *
+ *   This program is distributed in the hope that it will be useful,       *
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
+ *   GNU General Public License for more details.                          *
+ *                                                                         *
+ *   You should have received a copy of the GNU General Public License     *
+ *   along with this program; if not, write to the                         *
+ *   Free Software Foundation, Inc.,                                       *
+ *   51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA              *
+ ***************************************************************************/
+
+// Standard C++ library includes
+
+// 3rd party library includes
+
+// FIFE includes
+// These includes are split up in two parts, separated by one empty line
+// First block: files included from the FIFE root src directory
+// Second block: files included from the same folder
+#include "model/structures/layer.h"
+#include "model/structures/map.h"
+#include "util/log/logger.h"
+#include "rendererbase.h"
+
+namespace FIFE {
+	static Logger _log(LM_VIEW);
+	
+	// use some big value, so that non-positioned renderers show on top
+	const int DEFAULT_RENDERER_POSITION = 1000;	
+	
+	RendererBase::RendererBase(RenderBackend* renderbackend, int position): 
+		m_renderbackend(renderbackend),
+		m_enabled(false),
+		m_pipeline_position(DEFAULT_RENDERER_POSITION),
+		m_listener(NULL) {
+		setPipelinePosition(position);
+	}
+	
+	RendererBase::RendererBase(const RendererBase& old):
+		m_renderbackend(old.m_renderbackend),
+		m_enabled(old.m_enabled),
+		m_pipeline_position(old.m_pipeline_position),
+		m_listener(NULL) {
+		setPipelinePosition(old.m_pipeline_position);
+	}
+	
+	RendererBase::RendererBase():
+		m_renderbackend(NULL),
+		m_enabled(false),
+		m_pipeline_position(DEFAULT_RENDERER_POSITION),
+		m_listener(NULL) {
+	}
+	
+	void RendererBase::setPipelinePosition(int position) { 
+		if (position !=m_pipeline_position) { 
+			m_pipeline_position = position; 
+			if (m_listener) {
+				m_listener->onRendererPipelinePositionChanged(this);
+			}
+		}
+	}
+	
+	void RendererBase::setEnabled(bool enabled) { 
+		if (m_enabled != enabled) {
+			m_enabled = enabled;
+			if (m_listener) {
+				m_listener->onRendererEnabledChanged(this);
+			}
+		}
+	}
+	
+	void RendererBase::addActiveLayer(Layer* layer) {
+		if (std::find(m_active_layers.begin(), m_active_layers.end(), layer) == m_active_layers.end()) {
+			m_active_layers.push_back(layer);
+		}
+	}
+	
+	void RendererBase::removeActiveLayer(Layer* layer) {
+		m_active_layers.remove(layer);
+	}
+	
+	void RendererBase::clearActiveLayers() {
+		m_active_layers.clear();
+	}
+	
+	bool RendererBase::isActivedLayer(Layer* layer) {
+		return std::find(m_active_layers.begin(), m_active_layers.end(), layer) != m_active_layers.end();
+	}
+	
+	void RendererBase::activateAllLayers(Map* map) {
+		clearActiveLayers();
+		
+		const std::list<Layer*>& tmp = map->getLayers();
+		std::list<Layer*>::const_iterator it = tmp.begin();
+		for (; it != tmp.end(); ++it) {
+			addActiveLayer(*it);
+		}
+	}
+	
+}