Mercurial > fife-parpg
diff engine/core/video/opengl/renderbackendopengl.h @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/engine/core/video/opengl/renderbackendopengl.h Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,62 @@ +/*************************************************************************** + * Copyright (C) 2005-2008 by the FIFE team * + * http://www.fifengine.de * + * This file is part of FIFE. * + * * + * FIFE is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * + ***************************************************************************/ + +#ifndef FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H +#define FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H + +// Standard C++ library includes + +// 3rd party library includes + +// FIFE includes +// These includes are split up in two parts, separated by one empty line +// First block: files included from the FIFE root src directory +// Second block: files included from the same folder +#include "video/renderbackend.h" + +namespace FIFE { + + /** The main class of the OpenGL-based renderer. + * @see RenderBackend + */ + class RenderBackendOpenGL : public RenderBackend { + public: + RenderBackendOpenGL(); + virtual ~RenderBackendOpenGL(); + const std::string& getName() const; + void startFrame(); + void endFrame(); + void init(); + Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen); + Image* createImage(const uint8_t* data, unsigned int width, unsigned int height); + Image* createImage(SDL_Surface* surface); + bool putPixel(int x, int y, int r, int g, int b); + void drawLine(const Point& p1, const Point& p2, int r, int g, int b); + void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b); + + private: + SDL_PixelFormat m_rgba_format; + }; + +} + +#endif +/* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */