Mercurial > fife-parpg
diff engine/core/video/animation.h @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/engine/core/video/animation.h Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,164 @@ +/*************************************************************************** + * Copyright (C) 2005-2008 by the FIFE team * + * http://www.fifengine.de * + * This file is part of FIFE. * + * * + * FIFE is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * + ***************************************************************************/ + +#ifndef FIFE_VIDEO_ANIMATION_H +#define FIFE_VIDEO_ANIMATION_H + +// Standard C++ library includes +#include <cassert> +#include <map> +#include <vector> + +// Platform specific includes +#include "util/base/fife_stdint.h" + +// 3rd party library includes + +// FIFE includes +// These includes are split up in two parts, separated by one empty line +// First block: files included from the FIFE root src directory +// Second block: files included from the same folder +#include "util/base/resourceclass.h" + +namespace FIFE { + + class Image; + + /** Animation. + * + * A container of Images describing an animation. Animation itself does + * not take care of animating the images. Instead it contains images + * having associated timestamps. It is the responsibility of the + * animation user to query frames based on current timestamp and show + * returned images on screen. + */ + class Animation : public ResourceClass { + public: + /** Constructor. + */ + explicit Animation(); + + /** Destructor. Decreases the reference count of all referred images. + */ + ~Animation(); + + //TODO: fill in these stubs! Note, m_location is not properly initialized. + virtual const ResourceLocation& getResourceLocation() { return m_location; } + + virtual void setResourceLocation(const ResourceLocation& location) { } + virtual void setResourceFile(const std::string& filename) { } + + /** Adds new frame into animation + * Frames must be added starting from first frame. Increases the reference + * count of the given image. + * @param image Pointer to Image. Does not transfer the ownership + * @param duration Duration for given frame in the animation + */ + void addFrame(Image* image, unsigned int duration); + + /** Get the frame index that matches given timestamp. In case there is no exact match, + * correct frame is calculated. E.g. if there are frames for timestamps 50 and 100 + * and frame for 75 is asked, frame associated with value 50 is given back. + * In case the timestamp is past the sequence, negative value is returned + * @see addFrame + */ + int getFrameIndex(unsigned int timestamp); + + /** Gets the frame that matches the given index. If no matches found, returns NULL + */ + Image* getFrame(int index); + + /** Gets the frame that matches the given timestamp. + */ + Image* getFrameByTimestamp(unsigned int timestamp); + + /** Gets the frame duration for given (indexed) frame. Returns negative value in case + * of incorrect index + */ + int getFrameDuration(int index); + + /** Get the number of frames + */ + unsigned int getNumFrames() const; + + /** Sets the action frame. Action frame is the frame when the related + * action actually happens. E.g. in case of punch animation, action frame is + * the frame when punch hits the target. In case there is no associated + * action frame, value is negative + * @param num index of the action frame. + */ + void setActionFrame(int num) { m_action_frame = num; } + + /** Gets the action frame. + * @see setActionFrame + */ + int getActionFrame() { return m_action_frame; } + + /** Animation direction tells how this animation is associated + * with movement when played starting from frame 0 + * E.g. in walking animation there should be direction assigned so + * that engine can choose the correct animation when characters are + * moved around the map area + * @param direction direction to set + */ + void setDirection(unsigned int direction); + + /** Gets the animation direction + * @see setDirection + * @return direction for this animation + */ + unsigned int getDirection() { return m_direction; } + + /** Gets the total duration for the whole animation + */ + int getDuration() { return m_animation_endtime; } + + private: + /** Contains information about one animation frame (duration + frame index + frame pointer) + */ + struct FrameInfo { + unsigned int index; + unsigned int duration; + Image* img; + }; + + ResourceLocation m_location; + + /** Checks for animation frame index overflows + */ + bool isValidIndex(int index); + + // Map of timestamp + associated frame + std::map<unsigned int, FrameInfo> m_framemap; + // vector of frames for fast indexed access + std::vector<FrameInfo> m_frames; + // Action frame of the Animation. + int m_action_frame; + // time when animation ends (zero based) + int m_animation_endtime; + // Direction for this animation + unsigned int m_direction; + + }; +} + +#endif +/* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */