diff engine/core/video/animation.h @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
parents
children 90005975cdbb
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/engine/core/video/animation.h	Sun Jun 29 18:44:17 2008 +0000
@@ -0,0 +1,164 @@
+/***************************************************************************
+ *   Copyright (C) 2005-2008 by the FIFE team                              *
+ *   http://www.fifengine.de                                               *
+ *   This file is part of FIFE.                                            *
+ *                                                                         *
+ *   FIFE is free software; you can redistribute it and/or modify          *
+ *   it under the terms of the GNU General Public License as published by  *
+ *   the Free Software Foundation; either version 2 of the License, or     *
+ *   (at your option) any later version.                                   *
+ *                                                                         *
+ *   This program is distributed in the hope that it will be useful,       *
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
+ *   GNU General Public License for more details.                          *
+ *                                                                         *
+ *   You should have received a copy of the GNU General Public License     *
+ *   along with this program; if not, write to the                         *
+ *   Free Software Foundation, Inc.,                                       *
+ *   51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA              *
+ ***************************************************************************/
+
+#ifndef FIFE_VIDEO_ANIMATION_H
+#define FIFE_VIDEO_ANIMATION_H
+
+// Standard C++ library includes
+#include <cassert>
+#include <map>
+#include <vector>
+
+// Platform specific includes
+#include "util/base/fife_stdint.h"
+
+// 3rd party library includes
+
+// FIFE includes
+// These includes are split up in two parts, separated by one empty line
+// First block: files included from the FIFE root src directory
+// Second block: files included from the same folder
+#include "util/base/resourceclass.h"
+
+namespace FIFE {
+
+	class Image;
+
+	/** Animation.
+	 *
+	 * A container of Images describing an animation. Animation itself does 
+	 * not take care of animating the images. Instead it contains images
+	 * having associated timestamps. It is the responsibility of the 
+	 * animation user to query frames based on current timestamp and show
+	 * returned images on screen.
+	 */
+	class Animation : public ResourceClass {
+	public:
+		/** Constructor.
+		 */ 
+		explicit Animation();
+
+		/** Destructor. Decreases the reference count of all referred images.
+		 */
+		~Animation();
+
+		//TODO: fill in these stubs! Note, m_location is not properly initialized.
+		virtual const ResourceLocation& getResourceLocation()  { return m_location; }
+
+		virtual void setResourceLocation(const ResourceLocation& location)  { }
+		virtual void setResourceFile(const std::string& filename) { }
+
+		/** Adds new frame into animation
+		 * Frames must be added starting from first frame. Increases the reference
+		 * count of the given image.
+		 * @param image Pointer to Image. Does not transfer the ownership
+		 * @param duration Duration for given frame in the animation
+		 */
+		void addFrame(Image* image, unsigned int duration);
+
+		/** Get the frame index that matches given timestamp. In case there is no exact match,
+		 * correct frame is calculated. E.g. if there are frames for timestamps 50 and 100
+		 * and frame for 75 is asked, frame associated with value 50 is given back.
+		 * In case the timestamp is past the sequence, negative value is returned
+		 * @see addFrame
+		 */
+		int getFrameIndex(unsigned int timestamp);
+
+		/** Gets the frame that matches the given index. If no matches found, returns NULL
+		 */
+		Image* getFrame(int index);
+
+		/** Gets the frame that matches the given timestamp.
+		 */
+		Image* getFrameByTimestamp(unsigned int timestamp);
+
+		/** Gets the frame duration for given (indexed) frame. Returns negative value in case
+		 * of incorrect index
+		 */
+		int getFrameDuration(int index);
+
+		/** Get the number of frames
+		 */
+		unsigned int getNumFrames() const;
+
+		/** Sets the action frame. Action frame is the frame when the related
+		 * action actually happens. E.g. in case of punch animation, action frame is
+		 * the frame when punch hits the target. In case there is no associated
+		 * action frame, value is negative
+		 * @param num index of the action frame.
+		 */
+		void setActionFrame(int num) { m_action_frame = num; }
+
+		/** Gets the action frame.
+		 * @see setActionFrame
+		 */
+		int getActionFrame() { return m_action_frame; }
+
+		/** Animation direction tells how this animation is associated
+		 * with movement when played starting from frame 0
+		 * E.g. in walking animation there should be direction assigned so
+		 * that engine can choose the correct animation when characters are
+		 * moved around the map area
+		 * @param direction direction to set
+		 */
+		void setDirection(unsigned int direction);
+
+		/** Gets the animation direction
+		 * @see setDirection
+		 * @return direction for this animation
+		 */
+		unsigned int getDirection() { return m_direction; }
+
+		/** Gets the total duration for the whole animation
+		 */
+		int getDuration() { return m_animation_endtime; }
+
+	private:
+		/** Contains information about one animation frame (duration + frame index + frame pointer)
+		 */
+		struct FrameInfo {
+			unsigned int index;
+			unsigned int duration;
+			Image* img;
+		};
+
+		ResourceLocation m_location;
+
+		/** Checks for animation frame index overflows
+		 */
+		bool isValidIndex(int index);
+
+		// Map of timestamp + associated frame
+		std::map<unsigned int, FrameInfo> m_framemap;
+		// vector of frames for fast indexed access
+		std::vector<FrameInfo> m_frames;
+		// Action frame of the Animation.
+		int m_action_frame;
+		// time when animation ends (zero based)
+		int m_animation_endtime;
+		// Direction for this animation
+		unsigned int m_direction;
+
+	};
+}
+
+#endif
+/* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */