diff engine/core/model/structures/instance.h @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
parents
children 90005975cdbb
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/engine/core/model/structures/instance.h	Sun Jun 29 18:44:17 2008 +0000
@@ -0,0 +1,341 @@
+/***************************************************************************
+ *   Copyright (C) 2005-2008 by the FIFE team                              *
+ *   http://www.fifengine.de                                               *
+ *   This file is part of FIFE.                                            *
+ *                                                                         *
+ *   FIFE is free software; you can redistribute it and/or modify          *
+ *   it under the terms of the GNU General Public License as published by  *
+ *   the Free Software Foundation; either version 2 of the License, or     *
+ *   (at your option) any later version.                                   *
+ *                                                                         *
+ *   This program is distributed in the hope that it will be useful,       *
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
+ *   GNU General Public License for more details.                          *
+ *                                                                         *
+ *   You should have received a copy of the GNU General Public License     *
+ *   along with this program; if not, write to the                         *
+ *   Free Software Foundation, Inc.,                                       *
+ *   51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA              *
+ ***************************************************************************/
+
+#ifndef FIFE_INSTANCE_H
+#define FIFE_INSTANCE_H
+
+// Standard C++ library includes
+#include <vector>
+
+// 3rd party library includes
+
+// FIFE includes
+// These includes are split up in two parts, separated by one empty line
+// First block: files included from the FIFE root src directory
+// Second block: files included from the same folder
+#include "model/metamodel/object.h"
+#include "model/metamodel/abstractvisual.h"
+
+#include "location.h"
+
+
+namespace FIFE {
+
+	class Layer;
+	class Action;
+	class Instance;
+	class ActionInfo;
+	class SayInfo;
+	class TimeProvider;
+
+	class InstanceActionListener {
+	public:
+		virtual ~InstanceActionListener() {};
+		virtual void onInstanceActionFinished(Instance* instance, Action* action) = 0;
+	};
+
+	enum InstanceChangeType {
+		ICHANGE_NO_CHANGES = 0x0000,
+		ICHANGE_LOC = 0x0001,
+		ICHANGE_FACING_LOC = 0x0002,
+		ICHANGE_SPEED = 0x0004,
+		ICHANGE_ACTION = 0x0008,
+		ICHANGE_TIME_MULTIPLIER = 0x0010,
+		ICHANGE_SAYTEXT = 0x0020,
+		ICHANGE_ROTATION = 0x0040,  // NOTE! does not currently get updated onInstanceChange unless some other activity is performed
+	};
+	typedef unsigned int InstanceChangeInfo;
+	
+	class InstanceChangeListener {
+	public:
+		virtual ~InstanceChangeListener() {};
+		virtual void onInstanceChanged(Instance* instance, InstanceChangeInfo info) = 0;
+	};
+	
+	/**
+	 *  An Instance is an "instantiation" of an Object at a Location.
+	 */
+	class Instance : public ResourceClass {
+	public:
+
+		/** Constructor
+		 * Instances are created by calling addInstance from layer, thus
+		 * this method should really be called only by layer or test code
+		 */
+		Instance(Object* object, const Location& location, const std::string& identifier="");
+
+		/** Destructor
+		 */
+		virtual ~Instance();
+
+		/** Get the identifier for this instance; possibly null.
+		 */
+		const std::string& getId() { return m_id; }
+
+		/** Gets object where this instance is instantiated from
+		 */
+		Object* getObject() { return m_object; }
+
+		/** Sets location of the instance
+		 *  @param loc new location
+		 */
+		void setLocation(const Location& loc);
+
+		/** Gets current location of instance
+		 *  @note does not return const Location&, since swig wont be const correct
+		 *  @return current location
+		 */
+		Location getLocation() const { return m_location; }
+		
+		/** Gets reference of current location of instance
+		 *  @return reference to current location
+		 */
+		Location& getLocationRef() { return m_location; }
+		
+		/** Gets movement target in case instance is moving. In case not, returns current location
+		 *  To move target location, call move-method
+		 *  @see move
+		 *  @note does not return const Location&, since swig wont be const correct
+		 *  @return Movement target location
+		 */
+		Location getTargetLocation() const;
+		
+		/** Sets the direction where instance is heading. Useful e.g. with static
+		 * instances which don't "move" or "act"
+		 */
+		void setFacingLocation(const Location& loc);
+		
+		/** Returns the direction where instance is heading
+		*  @note does not return const Location&, since swig wont be const correct
+		 * @return the direction of instance.
+		 */
+		Location getFacingLocation();
+
+		/** Set the rotation offset of this instance
+		 */
+		void setRotation(int rotation);
+		
+		/** Get the rotation offset of this instance
+		 */
+		int getRotation() const { return m_rotation; }
+		
+		/** Returns reference to the direction where instance is heading
+		 * Note: if instance didn't previously hadn't defined facing location
+		 * (e.g. by movement or setFacingLocation), method creates the location
+		 * thus increasing memory consumption.
+		 * @return reference to the direction of instance.
+		 */
+		Location& getFacingLocationRef();
+		
+		/** Adds new instance action listener
+		 * @param listener to add
+		 */
+		void addActionListener(InstanceActionListener* listener);
+
+		/** Removes associated instance action listener
+		 * @param listener to remove
+		 */
+		void removeActionListener(InstanceActionListener* listener);
+
+		/** Adds new instance change listener
+		 * @param listener to add
+		 */
+		void addChangeListener(InstanceChangeListener* listener);
+
+		/** Removes associated instance change listener
+		 * @param listener to remove
+		 */
+		void removeChangeListener(InstanceChangeListener* listener);
+		
+		/** Gets the currently active action. This is owned by
+		 *  the instance's object, so don't delete it!
+		 * @return current action, NULL in case there is none
+		 */
+		Action* getCurrentAction() const;
+
+		/** Gets the speed in case instance is moving
+		 *  otherwise returns 0
+		 * @return instance speed. Value 1 means distance 1 in layer coordinates / second
+		 */
+		double getMovementSpeed() const;
+
+		/** Gets the time in milliseconds how long action has been active
+		 *  In case there is no current action, returns -1
+		 * @return action runtime
+		 */
+		int getActionRuntime() const;
+
+		/** Performs given named action to the instance. While performing the action
+		 *  moves instance to given target with given speed
+		 *  @param action_name name of the action
+		 *  @param target place where to move this instance
+		 *  @param speed speed used for movement. Units = distance 1 in layer coordinates per second
+		 */
+		void move(const std::string& action_name, const Location& target, const double speed);
+
+		/** Performs given named action to the instance. Performs no movement
+		 *  @param action_name name of the action
+		 *  @param direction coordinates for cell towards instance is heading to when performing the action
+		 *  @param repeating in case true, keeps repeating this action
+		 */
+		void act(const std::string& action_name, const Location& direction, bool repeating=false);
+
+		/** Causes instance to "say" given text (shown on screen next to the instance)
+		 *  @param text text to say. If "" given, clear the text
+		 *  @param duration duration to show the text (in ms). If 0, shows forever
+		 */
+		void say(const std::string& text, unsigned int duration=0);
+
+		/** Performs given named action to the instance. While performing the action
+		 *  follows given isntance with given speed
+		 *  @param action_name name of the action
+		 *  @param leader followed instance
+		 *  @param speed speed used for movement. Units = distance 1 in layer coordinates per second
+		 */
+		void follow(const std::string& action_name, Instance* leader, const double speed);
+
+		/** Returns pointer to currently set saytext. In case no text is set, returns NULL
+		 */
+		const std::string* getSayText() const;
+
+		/** Updates the instance related to the current action
+		 * @param curticks current tick count of the system
+		 * @note call this only once in engine update cycle, so that tracking between
+		 *  current position and previous position keeps in sync.
+		 * @returns marked changes
+		 */
+		InstanceChangeInfo update(unsigned int curticks=0);
+		
+		/** Sets visualization to be used. Transfers ownership.
+		 */
+		void setVisual(AbstractVisual* visual) { m_visual = visual; }
+		
+		/** Gets used visualization
+		 */
+		template<typename T> T* getVisual() const { return reinterpret_cast<T*>(m_visual); }
+		
+		/** Sets speed for the map. See Model::setTimeMultiplier.
+		*/
+		void setTimeMultiplier(float multip);
+		
+		/** Gets instance speed. @see setTimeMultiplier.
+		*/
+		float getTimeMultiplier();
+		
+		/** Gets instance speed, considering also model and map speeds. @see setTimeMultiplier.
+		*/
+		float getTotalTimeMultiplier();
+		
+		/** Refreshes instance e.g. in case location is updated directly (not via setLocation)
+		 * In this case e.g. instance's master time provider is changed, so it needs to be updated
+		 */
+		void refresh();
+
+		/** Returns a bitmask of changes since previous update
+		 */
+		inline InstanceChangeInfo getChangeInfo();
+
+	private:
+		std::string m_id;
+
+		// The rotation offset of this instance. This is in addition to possible camera rotation and
+		// intended for setting, for example, a rotation of a tile.
+		int m_rotation;
+
+		/** InstanceActivity gets allocated in case there is some runtime
+		 * activity related to the instance. Keeping activity related variables
+		 * in separate class keeps memory consumption lower e.g. for large tile
+		 * areas.
+		 * Class also keeps track of changes since the previous update call.
+		 * With this bookkeeping, it is possible to optimize several spots in
+		 * the engine, basically only reacting to changes instead of polling.
+		 */
+		class InstanceActivity {
+		public:
+			InstanceActivity(Instance& source);
+			~InstanceActivity();
+			
+			// ----- Fields related to change tracking -----
+			// updates cached variables, marks changes
+			void update(Instance& source);
+			// location on previous round
+			Location m_location;
+			// facing location on previous round
+			Location m_facinglocation;
+			// action on previous round. @NOTE: might become invalid, only used for address comparison
+			Action* m_action;
+			// speed on previous round
+			double m_speed;
+			// time multiplier on previous round
+			float m_timemultiplier;
+			// say text on previous round
+			std::string m_saytxt;
+			// listeners for changes
+			std::vector<InstanceChangeListener*> m_changelisteners;
+			
+			// ----- Fields related to generic activity -----
+			// listeners for action related events
+			std::vector<InstanceActionListener*> m_actionlisteners;
+			// action information, allocated when actions are bind
+			ActionInfo* m_actioninfo;
+			// text to say + duration, allocated when something is said
+			SayInfo* m_sayinfo;
+			// time scaler for this instance
+			TimeProvider* m_timeprovider;
+		};
+		InstanceActivity* m_activity;
+		// bitmask stating current changes
+		InstanceChangeInfo m_changeinfo;
+		
+		// object where instantiated from
+		Object* m_object;
+		// current location
+		Location m_location;
+		// current facing location. Just a pointer to save space e.g. on tiles
+		Location* m_facinglocation;
+		// instance visualization
+		AbstractVisual* m_visual;
+		
+		Instance(const Instance&);
+		Instance& operator=(const Instance&);
+		// Finalize current action
+		void finalizeAction();
+		// Initialize action for use
+		void initalizeAction(const std::string& action_name);
+		// Moves instance. Returns true if finished
+		bool process_movement();
+		// Calculates movement based current location and speed
+		void calcMovement();
+		// rebinds time provider based on new location
+		void bindTimeProvider();
+		// called when instance has been changed. Causes instance to create InstanceActivity
+		void initializeChanges();
+	};
+
+	inline InstanceChangeInfo Instance::getChangeInfo() {
+		if (m_activity) {
+			return m_changeinfo;
+		}
+		return ICHANGE_NO_CHANGES;
+	}
+} // FIFE
+
+#endif