diff engine/core/video/opengl/glimage.cpp @ 583:47b49b9b0c0a

* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands. * Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 07 Aug 2010 16:36:35 +0000
parents ad1f09d954f9
children 739d8a43d771
line wrap: on
line diff
--- a/engine/core/video/opengl/glimage.cpp	Tue Aug 03 13:57:12 2010 +0000
+++ b/engine/core/video/opengl/glimage.cpp	Sat Aug 07 16:36:35 2010 +0000
@@ -315,23 +315,28 @@
 		}
 	}
 
-	bool GLImage::putPixel(int x, int y, int r, int g, int b) {
+	bool GLImage::putPixel(int x, int y, int r, int g, int b, int a) {
 		cleanup();
-		return m_sdlimage->putPixel(x, y, r, g, b);
+		return m_sdlimage->putPixel(x, y, r, g, b, a);
 	}
 
-	void GLImage::drawLine(const Point& p1, const Point& p2, int r, int g, int b) {
+	void GLImage::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) {
 		cleanup();
-		m_sdlimage->drawLine(p1, p2, r, g, b);
+		m_sdlimage->drawLine(p1, p2, r, g, b, a);
 	}
 
-	void GLImage::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b) {
+	void GLImage::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) {
 		cleanup();
-		m_sdlimage->drawQuad(p1, p2, p3, p4, r, g, b);
+		m_sdlimage->drawTriangle(p1, p2, p3, r, g, b, a);
 	}
 
-	void GLImage::drawVertex(const Point& p, const uint8_t size, int r, int g, int b) {
+	void GLImage::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b, int a) {
 		cleanup();
-		m_sdlimage->drawVertex(p, size, r, g, b);
+		m_sdlimage->drawQuad(p1, p2, p3, p4, r, g, b, a);
+	}
+
+	void GLImage::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a) {
+		cleanup();
+		m_sdlimage->drawVertex(p, size, r, g, b, a);
 	}
 }