diff engine/core/video/image.h @ 583:47b49b9b0c0a

* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands. * Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 07 Aug 2010 16:36:35 +0000
parents ad1f09d954f9
children c0c3f64bfc2d
line wrap: on
line diff
--- a/engine/core/video/image.h	Tue Aug 03 13:57:12 2010 +0000
+++ b/engine/core/video/image.h	Sat Aug 07 16:36:35 2010 +0000
@@ -68,19 +68,23 @@
 
 		/** Writes pixel to given position. Returns true, if pixel was written (not out of bounds)
 		 */
- 		virtual bool putPixel(int x, int y, int r, int g, int b) = 0;
+ 		virtual bool putPixel(int x, int y, int r, int g, int b, int a = 255) = 0;
 
 		/** Draws line between given points with given RGBA
 		 */
-		virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b) = 0;
+		virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255) = 0;
+
+		/** Draws triangle between given points with given RGBA
+		 */
+		virtual void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255) = 0;
 
 		/** Draws quad between given points with given RGBA
 		 */
-		virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b) = 0;
+		virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b, int a = 255) = 0;
 
 		/** Draws a quad that represents a vertex with given RGBA
 		 */
-		virtual void drawVertex(const Point& p, const uint8_t size, int r, int g, int b) = 0;
+		virtual void drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a = 255) = 0;
 
 		/** Returns pixel RGBA values from given position
 		 */