Mercurial > fife-parpg
diff engine/core/video/image.h @ 583:47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
* Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 07 Aug 2010 16:36:35 +0000 |
parents | ad1f09d954f9 |
children | c0c3f64bfc2d |
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--- a/engine/core/video/image.h Tue Aug 03 13:57:12 2010 +0000 +++ b/engine/core/video/image.h Sat Aug 07 16:36:35 2010 +0000 @@ -68,19 +68,23 @@ /** Writes pixel to given position. Returns true, if pixel was written (not out of bounds) */ - virtual bool putPixel(int x, int y, int r, int g, int b) = 0; + virtual bool putPixel(int x, int y, int r, int g, int b, int a = 255) = 0; /** Draws line between given points with given RGBA */ - virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b) = 0; + virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255) = 0; + + /** Draws triangle between given points with given RGBA + */ + virtual void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255) = 0; /** Draws quad between given points with given RGBA */ - virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b) = 0; + virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255) = 0; /** Draws a quad that represents a vertex with given RGBA */ - virtual void drawVertex(const Point& p, const uint8_t size, int r, int g, int b) = 0; + virtual void drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a = 255) = 0; /** Returns pixel RGBA values from given position */