Mercurial > fife-parpg
diff demos/shooter/maps/shooter_map1.xml @ 459:302a69c5141d
Player death is now handled a bit nicer.
Added invulnerability.
Added 3 more enemy types.
Fixed a bug in the collision detection routine that caused some objects not to be updated when a collision is detected.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Fri, 09 Apr 2010 17:35:52 +0000 |
parents | 5e2ec84902a7 |
children | 5e1d6e40d19d |
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--- a/demos/shooter/maps/shooter_map1.xml Thu Apr 08 21:26:46 2010 +0000 +++ b/demos/shooter/maps/shooter_map1.xml Fri Apr 09 17:35:52 2010 +0000 @@ -438,12 +438,27 @@ <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> <instances> <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i> - <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> - <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="1.0"></i> - <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="4.0"></i> - <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> - <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> - <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="2.0"></i> + <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> + <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="1.0"></i> + <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="4.0"></i> + <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> + <i r="0" id="dodge2" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> + <i r="0" id="dodge2" x="26.0" o="saucer2" z="0.0" y="2.0"></i> + + <i r="0" id="diag_top_right" x="32.0" o="saucer1" z="0.0" y="-6.0"></i> + <i r="0" id="diag_top_right" x="33.0" o="saucer1" z="0.0" y="-7.0"></i> + <i r="0" id="diag_top_right" x="34.0" o="saucer1" z="0.0" y="-8.0"></i> + <i r="0" id="diag_top_right" x="35.0" o="saucer1" z="0.0" y="-9.0"></i> + <i r="0" id="diag_bottom_right" x="32.0" o="saucer1" z="0.0" y="6.0"></i> + <i r="0" id="diag_bottom_right" x="33.0" o="saucer1" z="0.0" y="7.0"></i> + <i r="0" id="diag_bottom_right" x="34.0" o="saucer1" z="0.0" y="8.0"></i> + <i r="0" id="diag_bottom_right" x="35.0" o="saucer1" z="0.0" y="9.0"></i> + + <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="-2.0"></i> + <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="1.0"></i> + <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="4.0"></i> + <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="-5.0"></i> + </instances> </layer> <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0">