diff engine/core/video/sdl/sdlimage.h @ 417:14e8087cde2c

Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392] Removed a member variable in SDLImage that was not being used.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 03 Feb 2010 20:04:39 +0000
parents 90005975cdbb
children ad7969d9460b
line wrap: on
line diff
--- a/engine/core/video/sdl/sdlimage.h	Wed Feb 03 18:59:34 2010 +0000
+++ b/engine/core/video/sdl/sdlimage.h	Wed Feb 03 20:04:39 2010 +0000
@@ -50,26 +50,24 @@
 
 	protected:
 		void setClipArea(const Rect& cliparea, bool clear);
-	
+
 	private:
 		// Call this before rendering
 		void finalize();
-		
+
 		/** SDL Alpha Optimizer
 		 * This tries to convert an image with a fake alpha channel
 		 * to an RGB image when the channel can be reasonably be replaced
 		 * by an colorkey.
 		 */
 		SDL_Surface* optimize(SDL_Surface* surface);
-		
+
 		void resetSdlimage();
-		
+
 		// SDLSurface used to create the SDLImage.
 		Uint8 m_last_alpha;
 		// Is the surface already optimized for rendering
 		bool m_finalized;
-		// Wether to try to optimize alpha out ...
-		bool m_optimize_alpha;
 	};
 
 }