diff engine/core/view/camera.cpp @ 240:09f40db3f10c

Removed unused TimerListener. Fix: We really don't need to copy the instance list each frame! Fix: Don't swallow mouse focus events (i.o.w mouse entered/exited APP window events. These are now propagated as Command events (for now) and can be used to stop scrolling when the mouse leaves the app window).
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 24 Mar 2009 16:50:37 +0000
parents 56ac89189bc4
children ed1565a5a2a0
line wrap: on
line diff
--- a/engine/core/view/camera.cpp	Tue Mar 24 16:32:08 2009 +0000
+++ b/engine/core/view/camera.cpp	Tue Mar 24 16:50:37 2009 +0000
@@ -497,7 +497,7 @@
 			//  here instead passing it to each renderer.
 			// instances are checked first if their image intersects with the viewport.
 			// this reduces processing load during sorting later
-			std::vector<Instance*> allinstances((*layer_it)->getInstances());
+			const std::vector<Instance*>& allinstances = (*layer_it)->getInstances();
 			std::vector<Instance*>::const_iterator instance_it = allinstances.begin();
 			std::vector<Instance*>& instances_to_render = m_layer_to_instances[*layer_it];
 			for (;instance_it != allinstances.end(); ++instance_it) {