Mercurial > fife-parpg
diff engine/core/view/camera.cpp @ 646:07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
* Adopted the new math functions for all subsystems
* Improvements to DeviceCaps. It now detects all possible screen modes.
* User can now select 0 for their bpp and it will attempt to initialize SDL with the current screen bpp.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 13 Oct 2010 20:24:48 +0000 |
parents | 5f381fa34769 |
children | e3140f01749d |
line wrap: on
line diff
--- a/engine/core/view/camera.cpp Tue Oct 12 18:58:47 2010 +0000 +++ b/engine/core/view/camera.cpp Wed Oct 13 20:24:48 2010 +0000 @@ -327,7 +327,7 @@ void Camera::calculateZValue(ScreenPoint& screen_coords) { int dy = -(screen_coords.y - toScreenCoordinates(m_location.getMapCoordinates()).y); - screen_coords.z = static_cast<int>(tan(m_tilt * (DBL_PI / 180.0)) * static_cast<double>(dy)); + screen_coords.z = static_cast<int>(Mathd::Tan(m_tilt * (Mathd::pi() / 180.0)) * static_cast<double>(dy)); } ExactModelCoordinate Camera::toMapCoordinates(ScreenPoint screen_coords, bool z_calculated) {