Mercurial > fife-parpg
diff engine/core/controller/engine.cpp @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | da9c4cfe8f8e |
children | 5d6b1820b953 |
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--- a/engine/core/controller/engine.cpp Fri Oct 15 15:13:10 2010 +0000 +++ b/engine/core/controller/engine.cpp Fri Oct 15 18:54:34 2010 +0000 @@ -131,10 +131,6 @@ return m_devcaps; } - const ScreenMode& Engine::getCurrentScreenMode() const{ - return m_screenMode; - } - void Engine::preInit() { m_logmanager = LogManager::instance();